Author Topic: Neo N64 Menu v1.2  (Read 3291 times)

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Offline ChillyWilly

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Neo N64 Menu v1.2
« on: August 04, 2010, 07:17:51 AM »
All righty now! Here's v1.2. Changes include

- Comes up on the SD browser if booted from the SD card.
- Uses DMA to read the menu and game flash.
- Uses sanni's CIC and SRAM detection code - thanks, sanni!!  ::sm-29.gif::
- Code added to allow homebrew to mount the N64 Save RAM as a FAT12 volume for easier porting of some software.

Because of that last feature, you also need to update the libff - remember that the code is alway in the repo at:
http://code.google.com/p/neo-myth-menu/

Use the libFF in the N64 path of the neo-myth-menu... the other libff is still the way the MD menu wants it.
« Last Edit: August 08, 2010, 12:09:58 PM by ChillyWilly »

Offline Conle

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Re: Neo N64 Menu v1.2
« Reply #1 on: August 04, 2010, 11:44:43 AM »
Great job  ::sm-29.gif:: !
I really like the feature to use the sram as FS  :)

Offline ChillyWilly

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Re: Neo N64 Menu v1.2
« Reply #2 on: August 04, 2010, 12:42:44 PM »
I noticed that most of the games I've ported expect to save like a normal file, so having a filesystem for the sram would make that easier. The sram is small, so I have the cluster size set to a single sector. Libff has been set for a while to make only one FAT when it's used to format the drive, and when you format something that small, libff naturally uses FAT12. All told, you lose maybe 4 sectors to the volume table, FAT, and root directory (out of 511 sectors total).

Offline sanni

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Re: Neo N64 Menu v1.2
« Reply #3 on: August 04, 2010, 05:53:22 PM »
Great news  :-*
I will flash it to my Neo Myth asap :)

Offline DjoeN

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Re: Neo N64 Menu v1.2
« Reply #4 on: August 08, 2010, 06:11:15 AM »
You guys do a great job!

Will test this out as soon as i sorted all out (moving) and al is set up properly again
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