Author Topic: The NEO Retro Coding Compo 2010 is closed! Have 52 entries total !  (Read 15093 times)

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Offline mic_

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Re: The NEO Retro Coding Compo 2010 is closed! Have 52 entries total !
« Reply #15 on: August 25, 2010, 03:25:30 AM »
Not to sound too harsh, but the point of the deadline is kinda that you submit what you've got when the deadline occurs. :P
I'm sure a lot of people have something they would've liked to fix if they'd had more time.

Offline LaPatateInc

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Re: The NEO Retro Coding Compo 2010 is closed! Have 52 entries total !
« Reply #16 on: August 25, 2010, 05:32:49 AM »
No emulator works with n64 homebrew(Not even MESS.org)  ~sm-70.gif~.gif
Its because most of the emulators don't bother emulating the whole system , but what the games
ask for...

Aw, too bad =(
Can't review everything then.

Its not an engine , its a Scripting language :
http://en.wikipedia.org/wiki/Scripting_language
http://en.wikipedia.org/wiki/Interpreter_%28computing%29
http://en.wikipedia.org/wiki/Interpreted_language

Its like Lua/Python on PSP for example but with C syntax.It lets you run scripts and the libs allows the control of input/graphics...
To play with it , you need a N64 Myth flashcart with NEO2 Pro SD...
Oh , and a real n64 console of course

Oh my apologies, being French I don't know the exact words of what is what ^^

Offline Conle

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Re: The NEO Retro Coding Compo 2010 is closed! Have 52 entries total !
« Reply #17 on: August 25, 2010, 10:45:51 AM »
Actually , to be clear , it is possible to create an application or game
that will work on n64 emulators , but for that , you have to use the official-leaked SDK --LibUltra-- and that's
not legal and there is a risk of getting sued by Nintendo.   ~sm-70.gif~.gif

Of course NEO Myth routines including SD access will not work unless one implements them.  ~sm-50.gif~.gif


Offline s_hansse

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Re: The NEO Retro Coding Compo 2010 is closed! Have 52 entries total !
« Reply #18 on: August 25, 2010, 03:58:58 PM »
Not to sound too harsh, but the point of the deadline is kinda that you submit what you've got when the deadline occurs. :P
I'm sure a lot of people have something they would've liked to fix if they'd had more time.
my problem is not that I submitted the game AFTER the deadline.
The only problem is that I changed at ONE downloadlink (the one at "how to play") only the text, but not the URL (as you can see in the source-code).
So the people who downloaded the game via this link (and not the one at "Download:" got the 1f1 version, although demo 1f2 was released (an changed in this forum) at August 16th, 2010.

s_hansse

Offline leooomichel

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Re: The NEO Retro Coding Compo 2010 is closed! Have 52 entries total !
« Reply #19 on: September 08, 2010, 04:56:50 PM »
Any idea of when results will be available?  ~sm-92.gif~.gif

Offline Gefa

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Re: The NEO Retro Coding Compo 2010 is closed! Have 52 entries total !
« Reply #20 on: September 10, 2010, 03:55:47 AM »
Any idea of when results will be available?  ~sm-92.gif~.gif
[/quote
I'm asking it too :)

Offline Aleomark

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Re: The NEO Retro Coding Compo 2010 is closed! Have 52 entries total !
« Reply #21 on: September 10, 2010, 06:45:28 AM »
Quote
We will announce the compo result after 2 weeks, so you have around 10 days to do this homework :)    
 

The "homework" was the reviews, and that was closed last Sunday, so 4-5 days later, I guess you can be expecting results any time between now and next Sunday.
« Last Edit: September 10, 2010, 06:47:43 AM by Aleomark »