Author Topic: [Affiliates] zotbot  (Read 5267 times)

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Offline creepyplaidman

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[Affiliates] zotbot
« on: October 05, 2005, 04:45:04 PM »
Edit Preview Version Ready

Alright, I've now turned my engine into a 3 level game and I've dubbed the release the Zotbot Preview, because I feel the game has reached that 60% Level that neoflash desires, so feel free to judge my zotbot preview. Also added top screen fun to the release, just to make it look more fun  ;)

http://pete.yi.org/svn/misc/zotbotpreview/arm9/preview.nds
http://pete.yi.org/svn/misc/zotbotpreview/arm9/preview.ds.gba
_________________________________________________________
I'm starting to finish up the engine in my new game, zotbot. I'm planning on making a game that controls like abuse where you would use the arrow keys to move and stylus to aim your weapon. Right now I've finished up making some of the physics I can do without the stylus. I'll try to update it as much as I can with only using an emu to program with.

what I have:
large backgrounds
scrolling (w00t)
running physics
jumping physics (w00t) :D

http://creepyplaidman.20megsfree.com/downloads.html


Hope you guys enjoy the game as I get further in d

evelopment.
« Last Edit: October 10, 2005, 08:08:39 AM by R3Light »

Offline Skaw

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Re: zotbot
« Reply #1 on: October 05, 2005, 05:03:42 PM »
Sorry, but, the game is not completed yet ... The Neo flash team accept the 60 % completed projects ... Isn't it ?  ???

Offline creepyplaidman

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Re: zotbot
« Reply #2 on: October 06, 2005, 03:34:34 AM »
I fixed the scrolling, so that the game stops scrolling near boarders and resumes when moving away. I don't have a devkit yet, so can someone tell me whether or not the character keeps moving forwards when he jumps. Thanks

http://creepyplaidman.20megsfree.com/downloads.html

 :o creepyplaidman

Offline creepyplaidman

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Re: zotbot
« Reply #3 on: October 06, 2005, 02:17:57 PM »
W00t just made a major update, I added a data map to the backgrond. What does that mean? Now the map has passable and nonpassable tiles, so now my game has a bump you can jump around w00t. This map will also allow me to do more in the future, such as determine tiles to be grind poles. The hard part non touch screen part of my game is done, now I can do the easy stuff various new tiles, artwork, and more levels. When I get some sort of hardware to test this game on my ds I will add the main characters weapon and enemies, so until then I think I'll make this a race to the end of the level game. In honor of my engine being basically complete, I've made the background ub3r awesome. I also slowed down the sprite a bit, leave comments if it's too fast, and also if the jump motion looks skippy.

As Always

http://creepyplaidman.20megsfree.com/downloads.html

 :o creepyplaidman

Offline creepyplaidman

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Re: zotbot
« Reply #4 on: October 07, 2005, 08:46:56 PM »
Alright, I've now turned my engine into a 3 level game and I've dubbed the release the Zotbot Preview, because I feel the game has reached that 60% Level that neoflash desires, so feel free to judge my zotbot preview. Also added top screen fun to the release, just to make it look more fun  ;)

http://pete.yi.org/svn/misc/zotbotpreview/arm9/preview.nds
http://pete.yi.org/svn/misc/zotbotpreview/arm9/preview.ds.gba

Thanks
 :o creepyplaidman

Offline R3Light

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Re: [Affiliates] zotbot
« Reply #5 on: October 10, 2005, 08:11:04 AM »
Ok are you passed :)

Please place the MK2 banner in your website and PM me your full name, address and phone number to arrange the delivery once the product is ready (look at the announcements in the main page).

Offline creepyplaidman

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Re: [Affiliates] zotbot
« Reply #6 on: October 10, 2005, 11:44:09 AM »
Alright, I've made a website for all my updates in this game

http://www.freewebtown.com/creepyplaidman/index.html

Thanks,

creepyplaidman

Online RogerSoori

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