NEO Spring Compo 2008  (75 entries total)

 

The PSP APP division of NEO SPRING COMPO 2008 (11 entries total)

The PSP GAME division of NEO SPRING COMPO 2008 (26 entries total) 

The NDS/GBA APP division of NEO SPRING COMPO 2008 (13 entries total) 

The NDS/GBA GAME division of NEO SPRING COMPO 2008 (25 entries total) 


Position Project Title & Forum Link Author Click the photo to download it

No. 1
[NDS GAME] LoneWolfDS - Flight From The Dark 

Nickname: Michoko
Projet name : LoneWolfDS - Flight From The Dark
From : France
Division : NDS Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:  This homebrew is adapted from a famous Gamebooks series called "Lone Wolf" and written by Joe Dever.

This version is based on the original US edition (the only one, with the Spanish version, which is currently freely available on the net) and allows to play the full first book without bothering with tedious elements like combats handling, random rolls, inventory management... All this is directly integrated into the gameplay, as my primary goal was to make a video game and not just an interactive ebook.
Michoko


No. 2
[NDS GAME] Super Wings [GBA] 

Nickname: eKid
Projet name : Super Wings
From : India
Division : GBA/NDS GAME
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:  You are the only hope left for earth. Seek and destroy the universal threat!!
eKid

No. 3
[NDS GAME] Legion 

Nickname: Smealum and Lobo (and ZeBlackos for the music)
Projet name : Legion
From : France and USA
Division : NDS Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:  { Legion is an isometric 3D Action/Shooting game set in a Fallout-like post apocalyptic world. You play as Brutus, a mutant who is accompanied by a quite unnerving machine...CHAP. }


 

Controls :

In Game :
Stylus : aim, change Brutus' direction
Up or X : Run forward
Down or B : Run backwards
Left/Right or Y/A : Run side ways
R or L : Shoot
R + L : Open MOD menu
Start : Pause
Select : Swap screens
The DS is supposed to be held this way :


In Dialog :
Stylus tap : make the dialog continue
Start : skip the whole dialog
smealum

 


No. 4
[NDS GAME] Game Melody Oratorio 

Nickname: Multiple:Option
Project name : Game Melody Oratorio

From : Australia
Division : NDS Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO

Project description: Game Melody Oratorio teaches simple game melodies via a virtual piano. Featured melodies are Super Mario Bros (Nintendo), Sonic the Hedgehog (Sega), Tetris (Nintendo), Bubble Bobble (Taito) and The Legend of Zelda (Nintendo).
DesertDog


No. 5
[NDS GAME] Piztog Tower Defense

Nickname: Shoog
Project name : PiztogTD
From : USA
Division : NDS Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
 
Project description:
PiztogTD is a fast paced tower defense style game.  Defeat the mobs before they reach the end of the maze in order to win.

Features:
* 5 tower types
* 80+ tower upgrades
* 30 effect types
* 3 armor types
* Original artwork

DLDI patch is required!
Shoog


No. 6


 
[NDS GAME] MarbleMan: The Arena 

Nickname: MagNet
Project name: MarbleMan: The Arena
From: Czech Republic
Division: NDS Game
Original enter: YES
Support Motion: YES!
In last NEO Compo this project have won in the top 10: NO
Project description: MarbleMan: The Arena is built grounds-up for the DSMotion, it takes the popular top-down ball game approach and gives it an original new twist. Test your reflexes with this simple yet addictive red zone following and concrete block breaking game.
Stores 10 highscores and can be played with the Stylus aswell.

Also gotta say that competitions like this are incredible, really great motivation. I had this one in WIP stage for ages and this made me finish it. Love you neoflash.
MagNet

No. 7


 
[NDS GAME] 13. AREA TEN 

Nickname: Kukulcan
Projet name : 13. AREA TEN
From : France
Division : NDS Game
Original enter : YES
Support Motion : YES
In last NEO Compo this project have won in the top 10 : NO
Project description:  The goal is simple, it is necessary that each color or balls in the good area to finish the level.
Blue balls in the bottom of the screen and the red balls in the top of the screen.
The transition zone between the 2 areas is the black area.
The game Area and the number of balls with increasing levels.


- OPTIONS -
5 levels of speed for moving balls
size of the ball (8x8, 10x10, 12x12, 14x14 or 16x16)

- Objectives -
Make each ball stay in its own area-Blue Or Red.

- Movement -
Left/Right PAD or DS Motion

- Others Keys -
Quit : Start
Music On/Off : R
kukulcan


No. 8


 
[NDS GAME] Escape From Island 

Nickname: Campanile (Ben2303)
Projet name : Escape From Island
From : France
Division : NDS Game
Original enter : YES
Support Motion : YES
In last NEO Compo this project have won in the top 10 : NO
Project description: In this adventure game your plane crashed on a small Island. Explore it and try to find a way to escape !

Features :
   * 2 languages : english/french
   * DS Motion support, explore the island by tilting your console (activate in inventory)
   * 23 rooms to explore, 20 different objects (some can be combined to make new ones)
   * In game advices
Ben2303


No. 8


 
[NDS GAME] Scogger 0.2 

Nickname: Scognito
Projet name : Scogger
From : Italy
Division : NDS Game
Original enter : YES
Support Motion : YES
In last NEO Compo this project have won in the top 10 : NO
Project description:  Scogger is a simple puzzle game.

The goal of the game is to make the frog jump over all the tree trunks.

The only avaiable direction the frog can move are forward, left and right (no diagonals), with no jump distance limit!

Remember that the frog cannot jump backward, and pressing SELECT restart the level!

Clean the stage for going to the next level (they are 10) or press START to go to the next one.

This trick is only avaiable if you make the so called “konami trick” (you know what is that, didn’t you?) at the titlescreen Wink

Thanks Kenney for the graphics!

Other features:

    * 10 level of 100 different avaiable
    * Trial input (touchscreen, d-pad, nds motion)
    * L - trigger toggle music
    * R - trigger toggle ndsmotion support!

The game is attached.
scognito


No. 9


 
[NDS GAME] Electro 

Nickname: chris28
Projet name : Electro
From : France
Division : NDS Game
Original enter : YES
Support Motion : YES
In last NEO Compo this project have won in the top 10 : NO
Project description: Puzzle game - move cubes to connect up left to right side


In classic game you should move falling cube with stylet or motion to connect right side to left. You can downgrade once a selected cube with down or B key (blue triangle become green circle, red square become blue triangle ...). Make combo (multiplicate points) with followed lines.

In puzzle game move cubes vertically with stylet (no motion supported). You can downgrade once a selected cube with down or B key (blue triangle become green circle, red square become blue triangle ...) and add a new line with L or R key.

The ten best scores are saved for each game and each level/time.

You can paused the game with closing lid.

chris28


No. 10
[GBA Game] Super Mario : The Last GBA Quest 

Nickname: YodaJr, Omg
Projet name :   SUPER MARIO : The Last GBA Quest
From : France
Division : GBA/NDS Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:  A platform game starring Mario.                                      

What is "SUPER MARIO : The Last GBA Quest"?

"SUPER MARIO : The Last GBA Quest" is a platform game starring Mario on Gameboy Advance System.
There are 7 levels, each one contain one hidden PA coin.
You need to find all of these PA coins to go to the 8th level and rescue Peach.


Story :
 
A month after Mario Galaxy Adventures, Princess Peach had been captured by a mysterious bad guy. Go Mario! Save Peach again!


How to play :
 
Into world Map :
Left and Right to select level.
A/START to begin the selected level.

Into a level :
Left & Right to Move
Down to enter in a Warp Pipe
B to run or shoot a fireball (only when you are Fire Mario)
A to jump

Secret :
If you are Super Mario you can jump higher if you press down+A
omg






No. 10
[NDS GAME] ChessNET - Online Chess Game (Release 1) 

Nickname: CYBER_Aeon
Project name : ChessNET
From : United States
Division : NDS Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:

The first homebrew chess game for the DS to feature online play! (And, surprisingly enough, more than one player. >.>) 

CHESSNET REQUIRES FAT SUPPORT TO PLAY ONLINE OR SAVE LOCAL GAMES.

MAKE SURE TO CONFIGURE WFC DATA TO GET ONLINE PLAY WORKING.


Due to an extreme shortage of development time - (40 hours of work and college finals) - Release 1 was forced to cut a lot of corners. Some of the less important menus are missing (About, Options) and the Online menus look pretty terrible. HOWEVER, Everything should be working!

ChessNET writes all of it's game data to _ChessNET.sav on your cards root. On it's first connection to the server (if you decide to play online) it will request and store a unique ID for your DS. If you delete _ChessNET.sav, you will essentially lose your account. Make sure to keep a copy if you plan on trashing the file.

ChessNET is designed in play-by-mail style. So instead of real-time online games, there's a long time for players to make their moves. Days, even. This allows for players to make well formulated and studied moves. In addition, you don't have to wait on the one game. ChessNET supports up to 128 online games at once. (Since none of the data is recorded to the DS, but instead to an online server)

For local play, two players may share a DS to play a hotseat game of chess. Multiple game slots allow for up to 10 games to be saved at once, and the DS will automatically save after every move - In case of power loss or other trouble. 

You may play using the D-pad and buttons or by using the stylus. I've found from play testing that if your opponent has his or her own stylus handy, it's a nice way to play - You just have to slide the DS back and forth.

Future features will include an interactive move history (Using the R/L shoulder buttons or stylus buttons to easily navigate the replay), online messaging and buddy lists, account handles (instead of the hidious account codes) and much more. Please let me know what features you would like to see in future versions too. If this project retains enough attention, I'll continue to work on it and create a full-fledged online chess game for the Nintendo DS.

I'm already logged in, and every user that fires it up on their card and signs online will increase the player base. So come join me for a game of chess. 
Cool

Be patient when playing online. Once you request a game with another user, a game will be created automatically. For now, the game requester is always the second player. So once you request a game, wait a while and check back, to see if moves have been made. Games awaiting moves will be displayed in green text on the game screen. In the future there will likely be support for email alerts from the server. (Which could easily be setup as cellphone text alerts too)
CYBER_Aeon

  [NDS GAME] 15a. ULTIMATE SLIDING PUZZLE - Pack Ecchi 

Nickname: Kukulcan
Projet name : 15a. ULTIMATE SLIDING PUZZLE - Pack Ecchi
From : France
Division : NDS Game
Original enter : YES
Support Motion : YES
In last NEO Compo this project have won in the top 10 : NO
Project description:  The first Sliding Puzzle using full DOUBLE SCREEN on NDS is an Homebrew.


- THE GAME -
Only 3 pictures available at the beginning, but you can force a play, enjoy the 50 pictures and see the final beautiful picture.

PAD or DS MOTION : Move block
Hold Y : View complete picture
X : Music On / off
L : Show/Hide Grid
R : Show/Hide info
START : Quit game

 
- GALLERY -
View all unlock pictures with random display effect (46 differents effects)
PAD Left / Right or touch icons : change picture
X : Music On / off
L : Show/Hide Grid
R : Show/Hide info
START : Quit gallery
kukulcan

  [NDS GAME] Puzl 

Nickname: SiW
Project name : Puzl
From : United States
Division : NDS Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:

A jigsaw puzzle game, with the ability to use any image you wish, as well as variable numbers and styles of pieces


Talk about leaving it to the last minute, 12 minutes to go here and I'm still packing the archive..

The original submitted version is attached, and may also be downloaded here.

SiW

  [NDS GAME] Star Wars Battles 

Nickname: space1
Projet name : Star Wars Battles
From : France
Division : NDS Game
Original enter : YES
Support Motion : NO

In last NEO Compo this project have won in the top 10 : NO

Project description: 

Battleship in the universe of Star Wars.

space1

  [NDS GAME] PongClassicDS (0.5)

Nickname: Minishlink
Projet name : PongClassicDS
From : FRANCE
Division : NDS Game
Original enter : YES
Support Motion : YES
In last NEO Compo this project have won in the top 10 : NO
Project description:  PongClassicDS is firstly a remake of Pong (the first game made), secondly a Pong-like game with Solo and Multi Mode (with AIs !), and last but not least, there's a psychadelic Mode which is a mode where you'll discover controls !


Features and explains :
In Solo Mode :
When you're in the solo mode menu, click on any button to go where you want, with the mode you want (Classic or Psychadelic).
Classic
Here you can play the classic pong game, there are differents IAs and under-mode (like Adventure mode  or Arcade mode), to choose IA/mode held L/R buttons ;-)
You can change controls too with A + L/R, also you'll can play with the pad, pad inversed, stylus, stylus inversed and ds motion (and ds motion inversed).
Psychadelic
There you play with differents little effects (more in the next release I think) and differents controls (same as classic) which are always auto-changing !
Take care of the unattended "*!* CHANGED *!*" ;-p
minishlink

  [GBA GAME] Chocobo World Deluxe

Nickname: Davgav
Projet name : Chocobo World Deluxe
From : Spain
Division : GBA Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO

Project description:
ABOUT
Let's go to save our friend Mog from Demon King.
CONTROLS
D-pad: Move in map and in menus.
B: Cancel
A: Confirm
Press Left and Right in battles to attack.
TODO
Moomba event.
Cactuar event.
Story events.
Final Boss.
VERSIONS
1.01
Corrected a lot of bugs.
Added map to the main screen.
Added ending screen after map 5.
1.00
First public version, Neoflash Spring Compo 2008.
Davgav

  [NDS GAME] jaPongG 

Nickname: Leinad
Projet name : JustAnotherPongGame
From : Germany
Division : NDS Game
Original enter : NO
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:  It's simply a pong game... The main puporse of that game was to make a multiplayer game on one DS. Supported modes:
1vs1 on 1 screen
1vs1 on 2 Screens (1 or 2 balls)
1vs1vs1 on 1 screen
1vs1vs1 on 2 screens


Every player can be replayed by an CPU by pressing select on the menu.
(But there must be min. 1 human player x)  )

It was my first project, just found now on an old folder of my USB stick, now corrected some calculating issues and added Splash~


What needs to be said: In 3-Player mode player 1 plays on X&B button, since its not possible to play on B&Y if there is a third player who has the Start&Select button.
leinad

  [NDS GAME] NoobMiniGames 

Nickname: tiancai aka cpy
Projet name : NoobMiniGames
From : Singapore
Division : NDS Games
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description: 
This my first NDS game...
A straiht forward Spot the Differences game...
All graphics and photos used are done by me...(in case of copyrihts issue).
tiancai

  [NDS GAME] DualShooter 

Nickname: eadmaster
Project name: DualShooter
From : Italy
Division : NDS Game
Original enter : YES
Support Motion : YES (untested - see note above)
In last NEO Compo this project have won in the top 10 : NO
Project description: Vertical shot'em up, see included "readme.txt" for further details.


Note about motion support:
I could not test it because I don't have the hardware.
It should work by letting you divert shots tilting the DS laterally.
If you find it does not work and you know how to fix it i can share with you the piece of code i've used.
eadmaster

  [NDS GAME] ASCIIWAR 0.9999 

Nickname: Samel
Projet name : ASCIIWAR 0.9999
From : Italy
Division : NDS Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:

ASCIIWAR VERSION 0.9999

INSTALL

Remember to DLDI patch it !! Create a dir named ASCIIWAR [here it will save all character and score]. Put the game where you like in the card. Enjoy the game Cool

HISTORY
You ar the RAM controller. The
RAM values are gone crazy. KILL
THEM ALL before the CPU crashes!

Your objective is to kill @ the
fake RAM controller doing so all
ascii will follow your rules
and the peace will come back.

Remember to collect chips and
that the ram change very often.

samel
  [NDS GAME] DiceSoldiers

Nickname: t4ils
Projet name : DiceSoldiers
From : France
Division : NDS Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description:  DiceSoldiers is a simple Risk-like game where you have to conquer the world against 1 to 4 computers and/or human players (hot seat). Each soldier is represented by a simple dice you throw to make war (more soldiers = more dices = more chances to win territories). The zip file contains a readme to learn the mechanics of the game.

t4ils


  [NDS GAME] Snake Dual Screen 


Nickname: edddy
Projet name : Snake Dual Screen
From : France
Division : NDS Game
Original enter : YES
Support Motion : YES
In last NEO Compo this project have won in the top 10 : NO
Project description:  this is a snake game where you have to eat all eggs on the level before end of time.To make it harder I have put some chicken on some levels...


Featuring :


-multiple way to move Snake :
  • With Pad,
  • with Stylus
  • or with ds motion

-Eat eggs, grow and watchout for chicken

-More than 20 levels, with normal and hard mode.

-saving progess , hiscore and options

-compatible with "No$gba"(no save but it works)

-needs dldi patch to save but works with out (no save)
edddy

  [NDS GAME] 15c. ULTIMATE SLIDING PUZZLE - Pack Arcade

Nickname: Kukulcan
Projet name : 15c. ULTIMATE SLIDING PUZZLE - Pack Arcade
From : France
Division : NDS Game
Original enter : YES
Support Motion : YES
In last NEO Compo this project have won in the top 10 : NO
Project description:  The first Sliding Puzzle using full DOUBLE SCREEN on NDS is an Homebrew.
PACK C : ARCADE with the participation of Alexis B. http://www.arcade-history.com/



- THE GAME -
Only 3 pictures available at the beginning, but you can force a play, enjoy the 50 pictures and see the final beautiful picture.

PAD or DS MOTION : Move block
Hold Y : View complete picture
X : Music On / off
L : Show/Hide Grid
R : Show/Hide info
START : Quit game
kukulcan

  [NDS GAME] 15b. ULTIMATE SLIDING PUZZLE - Pack Sci-Fi

Nickname: Kukulcan
Projet name : 15b. ULTIMATE SLIDING PUZZLE - Pack Sci-Fi
From : France
Division : NDS Game
Original enter : YES
Support Motion : YES
In last NEO Compo this project have won in the top 10 : NO
Project description:  The first Sliding Puzzle using full DOUBLE SCREEN on NDS is an Homebrew.
PACK B : SCI-FI with the participation of LOBO


- THE GAME -
Only 3 pictures available at the beginning, but you can force a play, enjoy the 50 pictures and see the final beautiful picture.

PAD or DS MOTION : Move block
Hold Y : View complete picture
X : Music On / off
L : Show/Hide Grid
R : Show/Hide info
START : Quit game

- GALLERY -
View all unlock pictures with random display effect (46 differents effects)
PAD Left / Right or touch icons : change picture
X : Music On / off
L : Show/Hide Grid
R : Show/Hide info
START : Quit gallery
kukulcan

 

the NEO Reviewer report zone
GBA/NDS Game Reviews (Final as of Apr 1.) --- By sumiguchi

The NDS/GBA GAME division of NEO SPRING COMPO 2008 (25 entries total)

I tested with DSMotion for all games supporting motion and considered that in the score.  The games are sorted by score with the first being the best. 

Position    Project Title        Author/Poster   Score

     [NDS GAME] Super Wings [GBA]      eKid       9.5/10
A really cool retro shooter!  It offered up a tough challenge but really fun gameplay.  The story had lots of funny lines like "The more good luck of the next time" and "Somebody set us up the bomb!" adding to the overall retro appeal.  The weapon power ups are awesome and the bombs blew up big.  Very fun game but I really wish I could power down my gba and start it up again on any level that I already beat once.

     [NDS GAME] LoneWolfDS - Flight From The Dark       Michoko       9/10
The DS is well suited for this type of game - which is a choose your own path novel type of experience.  The games is very well done with profesional graphics and solid interface!  Keeping track of all your attributes manually is a thing of the past since this version takes care of it for you - which makes the experience a little more casual and enjoyable (at least now...I can't be bothered with that kind of tedium - but it was fun as a kid).   

The game could use a few more animations, maybe some content specific stuff(?) and I like to see the page # reference go away but this is nitpicking - this is a great idea and I hope more adventures will come!

     [NDS GAME] Legion      smealum        8.5/10
This is a very original 3d shooter with a lot of style and humor.  It has some great graphics and cutscene images, the music sets the mood well and the sfx all sound good. The dialogue was good - which is important because there is a lot of it.  I wish that touching the screen or pressing a button would advance to the next page immediately instead of waiting a couple seconds. 

The inventory system is there but doesn't really seem to be functional or necessary yet.  The controls were intuitive and the shooting was great!   This would have been more fun if there were more bad dudes as the action seemed to end too quickly.   The zoom level would work better if there was a good cover system in place  as implied in the dialogue.   I really enjoyed playing through this game and will be checking for updates.

     [NDS GAME] Game Melody Oratorio      DesertDog        8.5/10

This is a great concept that teaches you how to play some great classic video game music on piano.  I have a piano that I can't play...well couldn't play I guess - now I can play super mario and bubble bobble!   The graphics are very clean and the menus work very well - though I wish I could replay a practice stage.  There are three practice stages to help you learn the song - but I found I had to play through a few times to memorize all the notes before I could get through the recital.

I'd like to have the songs start playing when you select them in the main menu and I think a level editor would be a great addition or just more more more songs!

     [NDS GAME] Scogger 0.2      scognito        8/10

This is a simple concept puzzle game where you need to sink all the pads by jumping on them.  The game features nice looking graphics and good sound effects.  Each game consists of 10 levels that start out easy and get hard as you progress.  The beauty of this game is that everytime you play, you'll play a different combination of levels out of a total of 100 - so there is a lot of gameplay here if you like this type of puzzle.  I do.

I wish the game had some highscores - maybe just the amount of time it takes to complete the 10 levels with some penalty for restarts (or something like that) so that you could compete with yourself.  As it stands though this is a great game to pick up and play if you have 10 minutes to spare though I have to wonder if it wouldn't be better if all 100 levels were avialable by progressing through the game (like how Casses DS does it) .

     [NDS GAME] Piztog Tower Defense     Shoog       7.5/10
This is a really nice tower of defence game that has a nice look and very good purchase/place mechanism and no need to keep switching screens.  The top screen has all the information about the options, a birds eye view of the map and a tip box. The bottom screen is the area zoomed in and sports some slick popup menus that are complimented by the information panel on the top screen.  Very nicely done. 

The game does suffer a little in that it takes a really long time to play and I haven't quite figured out how to stop some of the monsters...those damn fish make it through every time.   This  game seems to be mocking me - I last a little longer,  a little longer ...and die!(repeat)  I think my best is to get 28/30...but I'm not sure what happens if I get 30/30 so I'll have to keep trying. 

     [NDS GAME] Escape From Island      Ben2303       7.5/10
This a remake of an online point and click game.  If you haven't played the online version, which I hadn't, then all the better because the fun part is to figure out what you need to do to escape the island.  I checked out the online version and the ds version has the same graphics but is missing some of the animations. 

It does add some fitting music and the inventory control worked well.  It took me several tries to get through this game and beating it is a very rewarding!  You get ###### ## ## ######. (censored by spoiler alert!)  This is a great experience but by its nature lacks replayability.

     [GBA Game] Super Mario : The Last GBA Quest       omg      7.5/10
This has really good retro gameplay - it is a very well done and very mario-ish as subtly implied by the title.   Every detail has been considered from sound effects and animations.  I have to say that I hate spawn points where you immediately fall into a hole if you are impatient like me and are holding down the d-pad as you respawn.  Dead. Dead Ok I remember don't hold the dpad...whoops Dead. Dead....   

I had to supercard patch this game to get it to work with my supercard sd - which is really unusual - most homebrews don't need patching.   I found the game a little frustrating but I think fans of this genre will really enjoy this.


     [NDS GAME] DiceSoldiers     t4ils       7/10
This has familiar gameplay to risk which overall works very well.  The game is very functional and could use some animations and better sound effects.  The game does move at a  fast pace and does support a range of local multiplayer options.   This would be a good game to get online or to further develop the local game play modes - maybe some gameplay to sway the outcome of the battle.

     [NDS GAME] Puzl      SiW 7/10

Hey! -  a really good puzzle game and puzzle maker!  Adding my own jpeg images worked effortlessly and the mechanism that locked your peice into place worked really well.  The main menu seems to have a few options, but only one option was available - which basically allows you to browse folders and select an image to use.   

Overall this worked well and was easy to use so I think any puzzle fan will be very pleased with this offering.  I'm not the only one that added a boobs folder to the puzl directory am I?
 
     [NDS GAME] 15a. ULTIMATE SLIDING PUZZLE - Pack Ecchi       kukulcan    7/10
     [NDS GAME] 15c. ULTIMATE SLIDING PUZZLE - Pack Arcade      kukulcan   7/10
     [NDS GAME] 15b. ULTIMATE SLIDING PUZZLE - Pack Sci-Fi      kukulcan     7/10

The three Ultimate Sliding Puzzle Pack games offer the same gameplay with a variety of different themed images.  This takes a little time to get your head around how to move peices around but by the time you solve the first puzzle it all makes sense.  There are 50 puzzles to unlock in each game which gives a lot of selection!  The menu's, transitions etc are all well polished but I think I prefered the music in Virus DS.  Something a little more mellow would have been nice.

     [NDS GAME] ChessNET - Online Chess Game (Release 1)      CYBER_Aeon       7/10

This is a really clean looking chess game that supports 2 player local or asyncronise online.  The iterface is slick, the animations and icons are good.  The interface for the main menu's and the gameplay is really good and so far the online has worked flawlessly - though these menus were mostly text based and used some crazy long number as an id instead of, say the name on your ds.   The game is unfinished and there is no music or sound effects but its a terrific & very functional start.  A live-mode online version would be a nice addition as I tend to forget that I'm in a game if it was more than 5 minutes ago!

     [NDS GAME] Electro      chris28       6.5/10

This is an interesting game that has two modes - one is a falling blocks game and the other is more like  tetris attack.  The difference is that to clear blocks you need to make a connection from one side of the screen to the other with the same type blocks.  So think Tetris and Tetris Attack mixed with Polarium.

I found the gameplay to be challenging and unique but I think it could be much more fun. I hope the author plays around with some different ideas to jazz up the gameplay.  The graphics looked ok but there really wasn't much animation or sound effects and that small font was hard to read!  I think this game has a lot of potential but this version falls a little short.


     [NDS GAME] MarbleMan: The Arena      MagNet        6.5/10

Stay alive as long as you can by moving your marble into the red zone to add time to the clock.  The game plays pretty well especially with motion - but after getting used to it, the stylus controls worked well too.   I'd like to see some more variation in the gameplay - maybe multiple balls on the screen or maybe different zones or power ups -  like one to add speed, one to add power (to blast through obstructions).   It is a well done game but there wasn't enough gameplay to keep my attention for too long.  The game does keep track of scores, so I'll probably go back in and see if I can't beat my record!

     [NDS GAME] 13. AREA TEN      kukulcan        6.5/10

This a very polished game based on a simple concept. The menu's, transitions, and all the graphics look professional (apart from the clapping sound :p).  The music in the game really adds to the atmosphere and overall I love the style.  I did find the gameplay to get frustrating as you level up because it gets really really hard - though I left my ds running while I type this up and
I just got another round of applause so I did something right!

     [NDS GAME] DualShooter      eadmaster    6/10

Dual shooter is a top down shoot'em up with really fast moving bullets making this game quite challenging.  I found the stylus control to be only option to stay alive through a level.  The graphics were ok but not great and they weren't animated.  There was an overall lack of polish on the game -f or example the bomb kills everything on the screen but there wasn't any sign of the bomb (except that everything died!). 

The HUD was impossible to read and I had no idea when my energy was gone until I died.  Trying to read that tiny hud would basically insure my demise negating the need for me to have looked at it in the first place. 

     [NDS GAME] Star Wars Battles      space1       6/10

This is a single player battleship type game set in the star wars universe.  The game does add a twist - where you have to battle 1 vs 1 across a meteor belt when you hit the enemy ship or when it hits you.  So just because you got hit does not mean all is lost - you have a chance to defend yourself.  While this is a great twist - it gets monotonous and I found it to be too easy to exploit the AI in this shooting match which heavily swayed the odds of winning in my favour. 
   

     [NDS GAME] ASCIIWAR 0.9999      samel   6/10
I have mixed emotions - an interesting adventure game that suffers from ridiculous controls and ascii graphics.  I guess the ascii-ness gives it some retro-appeal especially when you consider the story but I found it to be just too destracting and the controls were too bizarre.  I think just changing the controls would make this game a whole lot more playable and I may be able to get past the ascii.

  [NDS GAME] Snake Dual Screen      edddy       5.5/10 (Updated April 1)

This is a classic snake game that is so classic it moves the snake in blocks.  I found that this made the control a little harder because if I just tapped the direction - it didn't seem to register if I didn't time it right.   
I can see that the author put a lot of polish in this in terms of menus options and the static graphics (well level gfx are ok too).  Once I got used to the controls I got better but still gave it a low score because it is a snake game, but the game was put together very well.

     [NDS GAME] NoobMiniGames      tiancai        4.5/10
 
This is a spot the differences game that tracks your highscores by seeing how many differences you can spot in a set amount of time. Since there is only one type of game it got pretty old pretty fast. Needs more minigames!

     [NDS GAME] PongClassicDS (0.5)     minishlink       4.5/10

This is a pretty good pong game with a lot of attention to detail.  I like the fast pace but it would have been nice to see classic mode run a little slower.  The psychodelic mode wasn't what I was expecting but it does add a nice brain twist to the game. 

Overall I wish the length of the game was shorter - say 5 points instead of 25, and a I found the menu to be cluttered/confusing.

     [NDS GAME] jaPongG      leinad        4/10

This pong game seems a little more true to the original but does offer a new 3 player mode which is interesting.  The menus could have been improved a  little but overall this plays as well as a pong game should!
       
     [GBA GAME] Chocobo World Deluxe    Davgav       2/10
Well this is a start of a game but is buggy and not done enough to be fun.  There are some interesting ideas in it but.... well - what can I say?         

NDS Division reviews by thebawp --- By: thebawp  [ * No.1 NEO Reviewer * ]


Neoflash 2008 Competition NDS/GBA Game Reviews


My Top 10 Games (in order)

1. LoneWolfDS ~ Play the popular gamebook on your DS, with automated battles, game saves and more!

2. ASCIIWAR 0.9999 ~ This is a faithful homage to the classic game Rogue, but with a technological twist.  Addictive and fiendish fun. 

3. Super Wings ~ A frantic but retro flying shooter with awesome power ups and fast action.

4. Escape From Island   ~  Adventure fans everywhere should give this a whirl, this game showcases what an excellent platform the DS is for the genre.

5. Game Melody Oratorio  ~  Learn to play classic video game tunes with this polished piece of kit.

6. Legion ~  Quirky dialogue, 3D graphics and some fun shooting action - and this project's only in its early stages!  Definately one to watch the development of.

7. Electro ~  A puzzle game that's just a bit different, but still plenty of fun and with great visuals and acoustics.

8. AREA TEN ~  Another interesting puzzle game, it starts off simple, but soon gets frantic!

9. Piztog Tower Defence ~  A very well laid out, polished piece of homebrew, that sees you constructing defence towers (No, really!) to attack any passing invaders. 

10. Dice Soldiers ~  Play with up to 5 other opponents (CPU or humans) to CONQUER THE WORLD.  With dice.  Although actually, there are no dice in the game. 



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Snake Dual Screen      edddy       
Impressions:  Being a fan of the original snake, I was intrigued by the idea of playing the game on the DS.  The idea of making the game play over both screens is a nice idea, but I'm not sure if it's entirely successful, as I often found myself clearing one screen then the next, rather than scrolling back and forth over the two.

Presentation:  Cheap and cheerful, with a very homemade look about it, although I'd like to stress this is no bad thing.  The music is fairly pleasant and upbeat, and suits the graphical style well.

Gripes:  First few levels are almost painfully slow.  The sound effect of your snake dying is a bit random (sounds like a duck!)

Closing Comments:  It's a nice effort which is quite well realised.  I'm not sure if it's a classic, in a way, there's almost too much added to this game which detracts from the essentially classic gameplay.

Score: 7/10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Game Melody Oratorio      DesertDog   

Impressions:  This is a simple idea, with the aim of helping players to learn classic video game themes on the piano.  The keyboard is perfectly responsive, and the 'recital' stage is nicely executed.

Presentation :  It's simple without anything overly fancy, but it serves its purpose well enough.  It's presented in a clean and pleasant manner.

Gripes:  None, this is a smart, well executed idea.  A few more songs might be nice but as it stands, this is a very nice piece of homebrew.

Closing Comments:  Very impressive.  This type of homebrew is what really makes me think the DS homebrew scene is great to be a part of.

Score: 8/10 
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

ChessNET - Online Chess Game (Release 1)      CYBER_Aeon       

Impressions: Everything is responsive, and well implemented.  I liked that you could easily resume local games.

Presentation:  The presentation is simple but slick. 

Gripes:  It would have been nice for a single player option, but I know it's meant to be multiplayer.  Also, I could not connect to server for online gaming, which is a great shame.

Closing comments:  Development is still ongoing, but I think this seems to be a well supported project that's definately worth keeping an eye on.   

Score: 7.5/10
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Legion      smealum     

First Impressions:  Everything about this game is very impressive from the start.  It has a very professional air about it, with lots of dialogue (with some fun ideas), interesting characters, and a very 'fallout' feel to it. 

Presentation: Very slick, very stylish.  Music is well suited to game and is as slick as the graphics.  However, some areas seem a little lifeless though and because your own character takes up a large part of the screen, sometimes you don't see enemies until you're face to face with them which makes shooting them a bit tricky and wild at times.

Gripes:  In the dialogue sections, when trying to go to the next page, you have to tap 'next' more than once which can get a little tedious.  There are still some bugs present (you're able to enter areas you shouldn't).

Closing comments: Overall, I think this is extremely promising and is probably the most ambitious of all the entries, but this is not a finished product which makes it hard to rate it above more polished entries.

Score: 8/10
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Star Wars Battles      space1       
Impressions:  I'm a big battleships fan, and a Star Wars fan to boot, so I was interested in this immediately. 

Presentation: Nice use of sound effects and music (I paused the game whilst writing down my thoughts and was treated to the Star Wars bar music!) and appropriate graphics, the controls are also fairly responsive.

Gripes:  The mini game, although a nice idea, can get a little tedious especially when you've hit a ship one turn, and your opponent hits your ship the turn after. Also, the AI is definately flawed. Additionally, there is no indication of your own ships damage, or when you've actually destroyed one of your opponents ships.  No 2 player option?

Closing Comments:  Overall, this is a nice effort, with an interesting twist on a classic game.  However, there are too many niggling flaws in this to make it a mainstay on my homebrew cart.

Score: 6.5/10
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PongClassicDS (0.5)     minishlink   
Impressions:  I really wasn't keen on the music at all (to the point that I had to turn it down completely.)  There's plenty of levels of difficulty to choose from, and the psychedelic mode makes things a little more interesting.

Presentation:  Very basic, I expected 'psychedelic' mode might bring in a touch of colour, but everything remained a resolute black and white.

Gripes:  The music (as already mentioned) and that I just didn't find it very fun to play. 

Closing comment:  Not a bad effort, but it's not something I'll be playing in the foreseeable future.   

Score: 6.5/10
   
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Escape From Island      Ben2303     

Impressions:  This is a smart and fairly fun adventure game, with some nice little nods to old school Lucasarts point n clicks like Zak McKracken, Indiana Jones and Day of the Tentacle.  The puzzles aren't terribly taxing, and the game only took about 20 minutes to complete, but it was fun nonetheless.

Presentation: Very nice presentation, with nicely drawn graphics and nice music.  The game works well on the NDS, with good use of the touch screen/dual screen.  It's easy to travel from screen to screen using the stylus or the cross pad, and it's equally easy to flip to your inventory screen via touching the back pack icon with your stylus or just clicking L or R.  Again, it's easy to combine items via drag and drop.

Gripes: None really.  There are one or two leaps in logic and a red herring or two, but those are things commonly present in most adventure games!

Closing Comments: A fun diversion that has been ported well to the DS.  The interface is pretty much without fault, and it's hard to think of a more perfect candidate for conversion to the DS.

Score: 8/10
 
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ASCIIWAR 0.9999      samel 

Impressions: Wow, just wow.  I have always been a massive fan of roguelikes, so to see asciiwars and play it on my DS is amazing.  The command list at first is a little daunting (a lot to remember), and I didn't take it all in to begin with.  The game itself is extremely smooth and well implemented. The keyboard works very well and is very responsive, and the controls are well thought out.  Being able to map a command to the A, X, and Y button is a definite plus.

Presentation: Sure the graphics are only asci characters, but to me they're beautiful.

Additional thoughts:  The intro is a nice touch, with missing characters and broken English which perfectly illustrate the idea that things have gotten corrupted in a nasty way.  The first few plays saw me die very quickly but I got to see that the scoreboard seemed to work perfectly.  I soon learned that resting is essential to survival, as was the help menu (easily found by touching L and hitting h on the keyboard).  Also, the spell system is essential, and a very nice feature which I don't really recall using so much in a rogue-like game before.     

Gripes:  Some 'monsters' can be hard to see (dark grey c's on a black/light grey background) and of course you can't attack diagonally (though that is a fault of the DS rather than the game). 

Closing comments: I sense there's a lot of depth to this game despite the deceptively simple appearance of it. This is definitely a game I will be keeping on my supercard.

Score: 8.5/10
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Scogger 0.2      scognito   

Impressions:  The opening screens of this game are pretty polished for homebrew.  From the title, I expected a fogger esque game, and I wasn't misled.

Presentation:  Quite polished.  I wouldn't quite say it's commercial quality (although it definately beats some of the shovelware commercial releases!) with clear, colourful graphics, and soundtrack that was quite reminiscent of Banjo-Kazooie.

Gameplay:  This is a fun little puzzle game that I actually found quite challenging.

Gripes:  The 'herald' music at the start of each level is fine, but as it repeats every time you restart a failed level (which can happen very quickly), it soon gets a bit irritating, but I could mute it. 

Closing comments:  This is an entertaining and well thought out diversion.  It's not the most flashy game in the contest, but it's well realised. 

Score: 7.5/10
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DiceSoldiers     t4ils       
Impressions:  I've never played Risk, so I wasn't sure what to expect.  After a few turns (and after watching the cpus duke it out) I soon got the idea, though I've got a lot more to learn. 

Presentation:  I thought the music was suitable for the game, and the graphics weren't bad, although having everything cramped onto the bottom screen wasn't ideal.

Additional thoughts:  As a new comer to this type of game, I'll admit to being a bit overwhelmed at first.  I found it very difficult to begin with, but I can see myself learning to enjoy this.   

Gripes:  A tutorial mode might have been a good addition for those new to the game, and not everything is labelled clearly (that button you can put a red X through when beginning a game - what is that for?).

Closing comments:  This is a good game which is enhanced by the fact you can have multiple players.  It's well executed, with responsive controls.   

Score: 7.5/10
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DualShooter      eadmaster     

Impressions:  There's little to form first impressions on, but this is a scrolling flight/shooter which utilised the dual screen function and the touch controls.

Presentation:  The graphics and sound are both nothing too advanced, but they do the job.  They do seem a little 'flat' though. The start screen is also disappointingly basic.

Additional thoughts:  I thought this game made good use of both the dual screens and the touch controls, although you could use the D pad if preferred.  I was also impressed by how fast the game was, with no slowdown despite all the action. 

Gripes:  I wasn't that keen personally on the music.   

Closing comments:  This is frantic, fast, fun shooter, but it's a touch on the basic side. 

Score: 7/10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Electro      chris28       

Presentation:  The presentation of this game is excellent, and I'd say it could easily be mistaken for a piece of commercial software.  The graphics, whilst not anything amazing, are polished and look good.  There's a nice selection of tunes to listen to while you play aswell. 

Additional thoughts:  This is an original game that is quite fun to play, although, as with a lot of puzzle games, it can also be frustrating.

Gripes:  Sometimes, the screen doesn't register your stylus taps which can be frustrating.  Also, I'm still not sure if I'm sold on the left to right concept.

Closing comments:  I think this is certainly a piece of homebrew I could see myself recommending to others.

Score: 8/10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JaPongG      leinad       

Impressions:  Not a lot.  This is a faithful recreation of Pong. 

Presentation:  Everything about this game is extremely basic.  There's no sound, and the graphics are what you'd expect from a Pong game.  I did like that all the instructions were on the top half of the screen at the start.

Gripes: The basic presentation will not appeal to a lot of people. 

Closing comments: If you want to play Pong on your DS, this is the game I'd recommend. Yes, it's simple, but it's fun.  You can play vs. the cpu or a friend, and I liked that there was an option to play across the 2 screens too.

Score: 7/10   
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15c. ULTIMATE SLIDING PUZZLE - Pack Arcade      kukulcan       
15b. ULTIMATE SLIDING PUZZLE - Pack Sci-Fi      kukulcan 
15a. ULTIMATE SLIDING PUZZLE - Pack Ecchi       kukulcan       

Impressions:  There's a lot of detail, here, so if you like sliding puzzles, this would be heaven. 

Presentation:  Everything is clean and clear, and well presented and the music is fairly interesting to listen to.

Additional thoughts:  I found it disappointing that you couldn't use the stylus when playing the puzzles although I suppose it makes more sense to use the dpad.  There are a lot of different puzzles in each pack, almost to an exhaustive extent!

Gripes:  No touch screen control in the puzzles. 

Closing comments:  For sliding puzzle fans, I wouldn't recommend anything else!

Score: 7.5/10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


AREA TEN      kukulcan       

Impressions:  I had to read the info screen to find out what to do (it's good that it was provided), but I was initially very impressed by this game.  Further investigation proved it to fulfil my early expectations.

Presentation:  The presentation for this game has clearly had a lot of work put into it.  The menus look good, the controls are responsive, and generally, the graphics are pretty good.  The music is pretty cool, but after a while, I had to turn it down, as it's quite brash.   

Additional thoughts:  This is quite a fun puzzler that can soon get quite challenging.  I did like that the speed and size of the balls could be altered to your own preference. 

Gripes:  I got the blue and red areas confused because I was looking at the sides of the screens rather than the colours of the actual play area. 
Closing comments:  An interesting concept that's well executed and fun to play. 

Score: 8/10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Super Wings [GBA]      eKid       


Impressions:  The introduction sequence and title screen is pretty basic, but none of that really matters once you begin to play.

Presentation:  Although you could argue the graphics look dated, I think they look great.  There are some nice vehicle animations and varied back drops which reflect any explosions by leaving dark patches behind. The music is well suited to the action.

Additional thoughts:  I love the dialogue in this game, particularly the text you get when you die.  It made me chuckle!  Also, the power ups you can pick up are very cool!

Gripes:  I could have done with more lives and when I first began to play, the game did stutter very slightly. 

Closing comments:  This is fast paced and frantic, and actually very fun.  It's also quite challenging, but not annoyingly so, it just makes it more satisfactory to play as you get better.  Really, this is an excellent game and one I would happily recommend to shooter fans.

Score: 8/10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

LoneWolfDS - Flight From The Dark       Michoko     

Impressions:  I must admit that I am a huge fan of the Lonewolf game books, so when I saw this had been made for the DS, I was very excited by the prospect.  Just to replay the books would have been enough to make me very happy, but what Michoko has delivered was above and beyond even my wildest expectations.

Presentation:  The presentation of this homebrew is stunning.  I think I could easily convince any of my friends that this was a commercial piece of software.  The music is very suitable for playing along too, it's quite dark and atmospheric, and the composition quality is very good.  The page turning sound effect is a very sweet touch. 

Additional thoughts:  The execution of this homebrew is note perfect.  The layout is superb, and there has not been a feature implemented that does not work incredibly well.  The touch screen controls are responsive, the battles and stats all work well and of course, it's based on a great story.  You can also save your progress at any time, and it's so much fun, you'll want to play each and every path you can.     

Gripes:  This is only the first game book, so I hope the entire series is converted to this format. 

Closing comments:  I've been a Lone Wolf fan for years, but it's projects like this that should win the series a whole new set of fans. LoneWolfDS is certainly my favourite entry of the Neoflash contest, but also the most impressive piece of homebrew I've played.  It actually makes the gamebooks more fun to play, because it takes away all of the tedious elements (rolling the dice for battles/keeping track of inventory) and does it all for you.   

Score:9.5/10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MarbleMan: The Arena     MagNet       


Impressions: The howto screen is quite helpful, and the whole style of the game feels quite retro to me. 

Presentation:  The graphics are fairly simple, but are effective.  The music is okay, but I had to turn it down after a while.

Additional thoughts: This is a game of survival against the clock, and the action can get quite frantic, with lots of obstacles thrown in the way.  It's fun and fast, and although the concept is fairly simple it is well executed. 

Gripes:  I found it tricky to get to grips with the stylus controls. 

Closing comments:  It's a shame I couldn't try out the DSMotion controls, as I really think Marbleman would be a lot more fun using them. 

Score: 7.5/10

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Chocobo World Deluxe    Davgav       

I'm afraid I had some problems running this.  After patching it for my Supercard, it did run, but I got error screens.  I restarted, got into the game properly but it froze. 

Score: Unable to score.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

NoobMiniGames      tiancai 


Impressions:  I thought this was going to actually be a collection of mini games, but it's actually spot the difference, with a few different pictures.

Presentation:  Everything is well laid out and the touch screen is pretty responsive.  The graphics are quite nice and fairly polished. 

Additional thoughts:  I think there has been some nice work done here, the interface really is very good, and you can even save your scores, but it lacks any depth to be anything more than a 5 minute play.   

Gripes:  Basically you just have to touch the differences, rather than circle them, but this can be a touch frustrating on some as you might not touch the right spot.  Also, the same pictures seemed to cycle through quite quickly.  It would have been nice if you could choose which picture you wanted to play. 

Closing comments: This isn't a bad piece of homebrew and it's mildly diverting, but it really lacks the depth to make it stand out at all.

Score: 5/10 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Piztog Tower Defence     Shoog   


Impressions:  I was quite interested in this game as I've never played a Tower Defence game before.  Playing it was certainly a different experience. 

Presentation:  The graphics and music is fairly slick, with options to change the song in the level.  Although there's quite a bit to take in, the actual layout of the game is very good, with some nice info screens and on screen instructions to give you an idea of how to do things.   

Additional thoughts:  There looks like there has been quite a lot of effort put into this game.  Everything seems well thought out, there are plenty of options, and I think fans of this type of game would love it.

Gripes:  This really could have done with some kind of tutorial, or more detailed info for the unitiated.  Also, as this is only a beta, there are parts that don't work yet (like the save).

Closing comments:  This is one of the more polished entries (though it's not complete), but offers a simple and easy way to play a tower game on your DS. 

Score: 8/10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Puzl      SiW       


Impressions:  This is not far from seeming a professional piece of software, with everything fairly straight forward and well laid out. 

Presentation:  The presentation is fairly slick and effective, with some fairly peppy music to accompany while you play. 

Additional thoughts:  This seems to be a work in progress, as I could only select one of the options (quick play).  The touch screen controls are responsive enough.   

Gripes:  The area for all the jigsaw pieces (bottom screen) is just too small to make this easy to play.  Also, I could find no way to quit a game and get back to the main screen, or to mute the music (which after a while did grate). 

Closing comments:  I'm not a jigsaw fan at all, and Puzl did little to change that.  I can, however, see it's merits as a game, and am sure jigsaw puzzle fans would enjoy it. 

Score: 7.5/10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Super Mario : The Last GBA Quest       omg       

Impressions:  Being a big fan of Mario games, I was quite intrigued by this game.  Early signs are promising.

Presentation:  This could easily be an genuine Mario game in terms of the graphics and sound.  Very polished and colourful.

Additional thoughts:  For fans of Mario, this is a nice wander down memory lane.  I thought the bomb koopas were an inventive touch (not seen them in any other Mario platformer). 

Gripes:  The controls weren't quite as smooth as I would have liked, and Mario seemed very slow if you didn't hold down B (but I find that with most Mario games!).

Closing comments:  Although this looks and almost plays exactly like a Mario game, I found the level of difficulty early on a bit frustrating.  It could just be me getting old, but it drained my enjoyment considerably. 

Score: 6.5/10

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As with the applications, I am pretty much blown away by how creative and hardworking the coders in this community are.  Almost every game I tried made me look at the DS in a slightly different way, and although it was quite a long process to play each game and also review it, I never found it to be a chore. 

Again, I bow down to the coders behind these games.   ~sm-43.gif~


My reviews of the NDS-games --- By The Compiler

My reviews of the NDS-games

First of all, my English isn't that good, because I'm Swiss, so sorry for all mistakes I make.
But let's start with the reviews:


Game Melody Oratorio by DesertDog

A game that teaches you how to play game melodies from several games (Super Mario Bros, Sonic the Hedgehog, Tetris, Bubble Bobble and The Legend of Zelda) on a keyboard/piano.
pros and cons
+ Nice and polished UI
+ Good samples
- Only 5 Songs
3.5/5

graphics
Very nice UI, everything looks very polished.
4.5/5

sound
Good samples, all the sounds it needs.
4.5/5

ideas, innovation
It´s a completely new idea to teach piano on a ds!
5/5

usability
Everything good, too!
3.5/5

motion support
No (but it won't make any sense)
0/1.5

original enter
Yes.
1.5/1.5

Will this stay on my flashcard?
Yes, I´ve got a keyboard some time ago, but I can´t play anything on it, so I´m going to let me teach the Zelda music Smiley
What I would improve/add
  • More songs

overall ranking
22.5/30






ChessNET by CYBER_Aeon

This is a online or local chess game for two players (online via "play-by-mail")
pros and cons
+ Nice and polished UI
+ Online gaming in a new form
- No En Passant/Castling implemented
3/5

graphics
Very nice UI, everything looks quite polished
4/5

sound
There isn't any.
2.5/5

ideas, innovation
Chess on the ds isn't new, but it's a great idea how to play it online.
3.5/5

usability
The icons in the GUI should have a label, but bedide of that it's good.
3.5/5

motion support
No (but it won't make any sense)
0/1.5

original enter
Yes.
1.5/1.5

Will this stay on my flashcard?
No, because I can't play chess (I really should learn it!)
What I would improve/add
  • Probably a CPU-mode to play against the DS (maybe you could take the one from DSChess)

overall ranking
18/30






Chocobo World Deluxe by DavGav
I couldn't really rate this, because I haven't got a way to play .gba-homebrews. So it's non-competitive.



Super Mario : The Last GBA Quest by omg[/url]
Same here.





Puzl by SiW


A puzzle-game where you can puzzle with your own images.
pros and cons
+ Cool GUI
+ You can puzzle with your own images
+ Love that penguin Cheesy
- Image-previews load slowly
- All the pieces are visible on the screen, so that's a little bit a mess
3.5/5

graphics
Quite nice gui, puzzle-pieces also look good.
4/5

sound
Many music-tracks, nothing that's annoying, so simply excellent.
5/5

ideas, innovation
Well, a puzzle is nothing new, but you can puzzle with your own images on your ds!
3.5/5

usability
It's a little bit messy when you're puzzeling with many pieces, all other things are good
3.5/5

motion support
No (but it won't make any sense)
0/1.5

original enter
Yes.
1.5/1.5

Will this stay on my flashcard?
No, I don't like puzzle games!
What I would improve/add
  • It would be cool if you add the grayish features in the menu Smiley

overall ranking
21/30






DiceSoldiers by t4ils


A "risk"-like game.
pros and cons
+ Nice graphics
- Messy GUI
2.5/5

graphics
I like them, good graphics for a "minigame" like this
3.5/5

sound
First not bad, but it's getting annoying after some minutes.
3/5

ideas, innovation
The idea is not new, but it's something like a "port" to the ds.
3/5

usability
The GUI is quite messy, and you need to read the readme before you really can enjoy playing.
2/5

motion support
No (but it won't make any sense)
0/1.5

original enter
Yes.
1.5/1.5

Will this stay on my flashcard?
Yes, I like playing this.
What I would improve/add
  • A clearer GUI

overall ranking
15.5/30






LoneWolfDS - Flight from the dark by Michoko


A port of a gamebook to the DS

pros and cons
+ Very very nice graphics and sounds
+ Great port to the DS
+ 3 save slots
5/5

graphics
Wow! Simply WOW! (Nah, I don't mean World of Warcraft, and even not the Windows Vista-Ad). Looks like a commercial game does!
5/5

sound
Fits to the book, and also smooth, so it doesn't interfere with the reading.
4.5/5

ideas, innovation
Well, the first port of a gamebook to the ds. The story isn't new, but anything other is Smiley
4/5

usability
Couldn't be simpler and more intuitive! 5/5

motion support
No (but it won't make any sense)
0/1.5

original enter
Yes.
1.5/1.5

Will this stay on my flashcard?
No, but only because I already play throught this Sad
What I would improve/add
  • I can't wait for LoneWolf 2....

overall ranking
25.5/30





Legion by smealum and Lobo


It's a mix beetween an RPG, an action game, and a shooting game in a isometric perspective

pros and cons
+ 3D
+ Polished GUI
+ Nice jokes at the topscreen while playing
- I can only see a yellow ground at the beginning.
3.5/5

graphics
Looks good in the menu, but in the game it could be better. But hey, it's 3D!
4/5

sound
Not bad, but also not that good.
3.5/5

ideas, innovation
Some new ideas in it, but all others are not new.
3/5

usability
Well, you can't do more than walk and shoot, so it's usable Smiley
3/5

motion support
No
0/1.5

original enter
Yes.
1.5/1.5

Will this stay on my flashcard?
No, because it hasn't got a story or something. If a want a shooter, I rather play doom or so.
What I would improve/add
  • Better graphics

overall ranking
18.5/30





ASCIIWAR by Samel


A completely sick mix beetween adventure and shooter, but in ASCII

pros and cons
+ Sick idea
+ ASCII is cool Cheesy
- Not very usable
3.5/5

graphics
Uhhmmm, graphics? What's this? I only know what ASCII is! And I like ASCII.
3/5

sound
There isn't any, would be cool if there would be some beeps or so
2.5/5

ideas, innovation
A very different story, and very sick and new ideas.
5/5

usability
You have to use the keyboard and type a command if you want to do something. Cool for nerds, but confusing to non-nerds.
2/5

motion support
No.
0/1.5

original enter
Yes.
1.5/1.5

Will this stay on my flashcard?
Yes, of course!
What I would improve/add
  • A simple GUI (or TUI - text based interface) for selecting the spells, etc.

overall ranking
17.5/30





Star Wars battles by space1


A battleship-game with a starwars look-and-feel.

pros and cons
+ Nice idea to mix battleship with starwars
- Very buggy
2/5

graphics
Nice graphics and ideas, but the need some more polishing.
4/5

sound
Yay, Star Wars sounds! Smiley
4/5

ideas, innovation
Everyone knows battleship, but you mixed it with starwars, included a mini-game, and so on.
4/5

usability
You easly can do everything you have to do.
4/5

motion support
No, but it won't make any sense
0/1.5

original enter
Yes.
1.5/1.5

Will this stay on my flashcard?
Probably. It would, if it would include some more features.<