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User menu and FAQs -
NDS Super Memory Stick (SMS)
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Written by Dr.neo
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Wednesday, 01 September 2010 |
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The last NDS SMS4 (Super Memory Stick v4) for Original NDS cart and R6 release soon! more info: http://www.neoflash.com/forum/index.php/topic,6344.0.html NDS SMS SPEC: ◇ 2in1 intelligent design, AUTO detect chip type ◇ Support all original NDS Game Cart and R6 ◇ Support nds game save EEPROM backup/restore ◇ Support nds game ROM backup/restore ◇ Support R6 firmware update and game download (up to 128Mbit) ◇ Support the special game cart like pockmon silver/gold serial ◇ The NDS ROM backup speed is 16X faster than SMS2 at least ◇ Build in 2 color LED indication


Release time: in Sep.2010 From the neo2 pro v1.06, support SMS4 already. |
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N64
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Written by Dr.neo
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Tuesday, 31 August 2010 |
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The MD/N64/SNES/PC-E/SMS4 Myth flash cart Pro programmer V1.03 [Aug.31th 2010]
history:
[2010-8-31 V1.06] * Add the last SMS4 supporting from this version * Update the N64 menu to V1.9, thanks CW! * Upgrade some icons * Fix some bugs

download: http://www.neoflash.com/forum/index.php/topic,6341.0.html |
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The News -
Latest News
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Written by Conleon
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Tuesday, 31 August 2010 |
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We are up to v1.9 - so what's new this time around? New default images (trying to avoid any copyright issues), and box art! Box art is only for people using an SD card. While browsing the SD card, the box art for games will be shown when viewing the game options. If you don't have any box art, or are browsing the game flash, you get a generic box art display. One internal change is the way save memory is initialized when it's first created. Before, it was always written to all 1's. Now EEPROM and SRAM are written to all 0's while FRAM is still written to all 1's. This might affect the way some games handle the save memory. You should probably delete your old saves unless you started originally with a save from an emulator. Also, the Fat Filesystem (libff) has been updated to the latest version. It's supposed to have faster seeking, but that probably won't be noticeable in the menu.
Many thanks to sanni for the art work.  Click here for more info |
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NEO Compo -
2010 compo
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Written by Dr.neo
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Sunday, 22 August 2010 |
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Last Updated ( Sunday, 22 August 2010 )
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The News -
Latest News
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Written by Conleon
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Wednesday, 18 August 2010 |
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Why am I working on this? I could be working on getting something finished for the summer competition. 
Y'all are just damn lucky I like you. 
So what's new this time around? Well, how about GAMES LOAD TWICE AS FAST! 
Load times are now 0:13 for 4 MBytes, 0:27 for 8 MBytes, 0:53 for 16 MBytes, and 1:46 for 32 MBytes. 
Other changes include the ability to cycle between the wallpaper, the patterns, and a blank background. The menu now remembers the browser settings, including which background you had selected, whether you were browsing the flash or the SD card, and whether you were viewing the game info, or the game options.
A minor change was made to the game startup to better simulate a cold boot. Download : http://www.neoflash.com/forum/index.php/topic,6316 |
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Last Updated ( Sunday, 22 August 2010 )
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The News -
Latest News
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Written by Conleon
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Sunday, 15 August 2010 |
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View the complete video collection here : http://www.neoflash.com/forum/index.php/topic,6273.0.html |
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Last Updated ( Wednesday, 18 August 2010 )
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The News -
Latest News
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Written by Conleon
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Thursday, 12 August 2010 |
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Don't you hate it when they update on you so quickly! 
Hot on the heels of v1.5, here's v1.6. Fixed a quirk with the game flash menu interpretation so that "odd" banks are dealt with properly. This should take care of those roms that seem to not run from the cart. You could recognize them by the bank number - if you're looking at the bank number and see them go like bank 0, bank 1, bank 2, bank 192, that oddball 192 is not really a bank number, it's the Mbit offset to the rom. There was a similar issue with the rom size that I took care of quite a while back.
You can now also provide your own backdrop images for the splash, browser, and loader (any or all). Just make a "/.menu/n64/images/ directory and put the custom images there. They should be non-progressive jpeg images of 320 pixels wide by 240 lines tall named as follows: "splash.jpg", "browser.jpg", and "loading.jpg". If the files exist on the SD card, the menu will use them in place of the ones in the menu resources.  You can also now delete slots in the slot selector (when running a game with save ram from a flash-only cart). Just press Z to delete the currently high-lighted slot. Download : http://www.neoflash.com/forum/index.php/topic,6263 |
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The News -
Latest News
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Written by Conleon
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Tuesday, 10 August 2010 |
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My updated menu for the PC-E flash card is now available for download at http://code.google.com/p/neo-myth-menu/downloads/list
The source code (for those interested) is available at http://code.google.com/p/neo-myth-menu/source/browse/#svn/trunk/PCE
I've only been able to test it on my TurboGrafx so far, but hopefully it should work the same on a PC-Engine.
Screenshot:
 More information : http://www.neoflash.com/forum/index.php/topic,6253.0.html |
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Last Updated ( Tuesday, 10 August 2010 )
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The News -
Latest News
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Written by Conleon
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Sunday, 08 August 2010 |
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This is a new GUI style for Chillywilly's Neo N64 Myth Menu 1.4  Read the included readme for details.  Neo N64 Myth Menu 1.4S (SD) (unofficial) ------------------------------------
Please read original readme in /src first. This needs the original 1.4 menu already flashed to the N64 Myth U2.
Install notes: Copy directory ".menu" to root of SD card
!!!!!!!!!!!!!!!!!!! !!USE AT OWN RISK!! !!!!!!!!!!!!!!!!!!!
1.4S Changes: - now based on chillywilly's 1.4 menu - //scode tags in source code where I altered it - more and bigger boxarts (about 300, 4x the size) - boxarts now load from SD - if game is not found in database, default save option will be MEMPAK meaning you most likely need a Mempak to save.
Download : http://www.neoflash.com/forum/index.php/topic,6230.0.html |
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The News -
Latest News
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Written by Conleon
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Wednesday, 04 August 2010 |
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Quick update... this fixes the EEPROM load/save (I hope). I tested with Cruis'n USA and Ridge Racer 64 ( a 4k and 16k eeprom game respectively). If you wish to compile your own version of this, you'll need to update your libdragon as well - I added eeprom read/write code to the lib.
I really hope I don't have to add FRAM specific code... that's a real bitch to handle.  Download : http://www.neoflash.com/forum/index.php/topic,6246 |
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Last Updated ( Sunday, 08 August 2010 )
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Download -
N64
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Written by Dr.neo
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Friday, 30 July 2010 |
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Here is the latest version of the N64 Myth menu - v1.1. Changes include:
Fixed crash when you pressed A or B with no games in the game list. Fixed crash when you started a game from the SD card before the game info was fetched. Changed save type and CIC type options to show what they are instead of just a number. If you have a Neo2-SD or Pro and run the game from the SD card, reset to game works for all games. Still trying to figure a way to do than from game flash in a compatible manner. This feature requires you to have the menu burned to the N64 U2 menu flash. Added ability for N64 U2 menu to automatically run menu from the GBA menu flash or the SD card. If you run the menu from the GBA menu flash in the first place, it will also check for the menu on the SD card. This creates about a 3 second delay when you don't have an SD card (flash only cart, or no SD card in the cart). Basically, you want to burn the v1.1 menu into the N64 U2 flash, then all minor updates can simply be run from the SD card (or GBA menu flash for flash only carts).
Please read the readme for all the details. Download: http://www.neoflash.com/forum/index.php/topic,6227 |
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Last Updated ( Sunday, 01 August 2010 )
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The News -
Latest News
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Written by Conleon
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Monday, 26 July 2010 |
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After I had written my SNES VGM player I was thinking that it shouldn't be that hard to write a playback library for the PC-Engine as well, since the PCE PSG is a wavetable synth just like the SPC. So a couple of days ago I started writing a HuC6280 version of the playback library, and a utility program that splits VGM files into 32kB banks and combines them with the player into a HES file (the format used for PCE music rips. You can play them in winamp with nezplug++, or in an emulator like mednafen) Click here to read the full post |
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PC-E
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Written by Dr.neo
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Wednesday, 21 July 2010 |
The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.03 [July.22th 2010] history: [2010-7-22 V1.03] * Fix the PC-E cart write bug, and add the PC-E format function * Fix few SNES/MD plug-in bugs * Upgrade the MD plug in to the last version  download: http://www.neoflash.com/forum/index.php/topic,6210.0.html |
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Download -
N64
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Written by Dr.neo
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Saturday, 17 July 2010 |
the Neo N64 Myth cart firmware v3.0 released history: [1] Add the function for return to menu in the game [2] Fixthe neo2 cart ID check issue [3] The current V3 CPLD ID is 0X83 CLPD V1.2 value is: 0X81 CLPD V2.0 value is: 0X82 this version is very close with the FINAL version already, all hardware function is stand by.  download: http://www.neoflash.com/forum/index.php/topic,6202.0.html |
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The News -
Latest News
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Written by Conleon
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Thursday, 15 July 2010 |
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<<I've created a GUI for the playback code and put together a ROM with 32 handpicked VGMs.Use a real SNES or BSNES to run it, other emulators will likely mess the sound up.>> Click here to read the full post |
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Last Updated ( Thursday, 15 July 2010 )
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The News -
Latest News
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Written by Conleon
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Wednesday, 30 June 2010 |
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<<And.... here's the "final" version of the SuperMD plugin !! I'm saying "final" because there's nothing left to do , and the "future" is the Deluxe MD bios because the posibilities are endless with this cart(Here's a good chance to say a huge thanks to ChillyWilly for his contributions), so its better to contribute code there. Of course if there's any bug it will be fixed , but this is actually the most complete version and brings all possible features from this level(Remember , the plugin is just a patching client ).>> Click here to read the full post |
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SNES / SFC
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Written by Dr.neo
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Monday, 28 June 2010 |
The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.02 [June.29th 2010] history: [2010-6-21 V1.0 beta5] * fix snes can't patch bug * fix flash rom format bug * add neo2 shell folder bar * add md plug in files [2010-6-25 V1.01] * fix bug of add in win7 * update SNES BIOS to V0.26 * update MD BIOS and plugins * and shell folder bar [2010-6-28 V1.02] * fix modify bug(which can't see the modify after done) in 1.01 * fix gba browse bug in V1.01 * upgrade the SNES menu / MD menu / MD plug in to the last version, thanks Mic_, ChillyWilly and Conle!   download: http://www.neoflash.com/forum/index.php/topic,6184.0.html |
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NEO Compo -
2010 compo
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Written by Dr.neo
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Wednesday, 09 June 2010 |
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NEO Summer Retro Coding Contest 2010 for all retro platform announcement *** close time: Aug.20th 2010 *** more info: http://www.neoflash.com/forum/index.php/topic,6166.0.html
* Homebrew Game division There are 10 winners for all platform
* Homebrew APP division There are 10 winners for all platform
Note: The platform just specify to the retro console, something like NES/PC-E/MD/SNES/N64/GBA/NDS/PSP/PS/PS2/iphone ...... without any limit (but not included PC/MAC compute)
The rules of NEO Summer retro coding contest 2010:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgment, from here you can find the good "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index.php/board,108.0.html
We will keep the award --- "NEO TOP REVIEWER" , we will check all review reports and choose the top one reviewer from each division and give out the prize.
[3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.
[4] You can submit more than one project for any platform at the same time, without any limit.
[5] You must put the NEO Retro Compo badge and NEO website link to your program when it start to run.
[6] If your production have enter other contest before, you can enter this NEO contest still.
[7] You don't need public your source code, but if you can PM to us for refer is welcome.
Here is teh badge for this compo, every coder can modify the badge size and background color to match with your project color, just please keep our design style, don't modify it too much And one more time to mention, every coder need keep the NEO website URL link in the badge screen.
the original coreldraw v10 design file download: http://www.neoflash.com/compos/neo_coding_2010_badge_original_file.rar

The top 10 prize list for the winners:
The No.1 : US$500 cash , OR choose any items from the ic2005.com NEO online shop, just not over U$800 total value.
The No.2 : US$300 cash , OR choose any items from the ic2005.com NEO online shop, just not over U$500 total value.
The No.3 : US$200 cash , OR choose any items from the ic2005.com NEO online shop, just not over U$300 total value.
The No.4~10 : Can choose any items from the ic2005.com NEO online shop, just not over U$100 total value, or choose US$100 cash.
The 2 NEO Top Review winners (each division will have one TOP winner) can choose anyone item from the ic2005.com NEO online shop (just not over U$150 total value), or choose US$100 cash.
 


See you soon! |
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Last Updated ( Wednesday, 09 June 2010 )
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Download -
R6 / MK6 Series
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Written by Dr.neo
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Tuesday, 08 June 2010 |
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R6 motion menu v3.1.2276 for R6 Silver / R6 Gold / R6 XTREME 64G [2010-06-08] more info: http://www.neoflash.com/forum/index.php/topic,6164.0.html
history: * Fix and support several hundred new ROMs * Update the R6 CHEAT CODE database to 2009-12-08 version
English version: http://www.neoflash.com/download/R6_motion_menu_v3.1.2276_for_R6_Silver_and_Gold_ENG.rar Korea version: http://www.neoflash.com/download/R6_motion_menu_v3.1.2276_for_R6_Silver_and_Gold_KOR.rar |
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