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The last NDS SMS4 (Super Memory Stick v4) for Original NDS cart and R6 release soon!
User menu and FAQs - NDS Super Memory Stick (SMS)
Written by Dr.neo   
Wednesday, 01 September 2010

The last NDS SMS4 (Super Memory Stick v4) for Original NDS cart and R6 release soon!
more info: http://www.neoflash.com/forum/index.php/topic,6344.0.html


NDS SMS SPEC:
◇ 2in1 intelligent design, AUTO detect chip type
◇ Support all original NDS Game Cart and R6
◇ Support nds game save EEPROM backup/restore
◇ Support nds game ROM backup/restore
◇ Support R6 firmware update and game download (up to 128Mbit)
◇ Support the special game cart like pockmon silver/gold serial
◇ The NDS ROM backup speed is 16X faster than SMS2 at least
◇ Build in 2 color LED indication






Release time: in Sep.2010
From the neo2 pro v1.06, support SMS4 already.

 
The MD/N64/SNES/PC-E/SMS4 Myth flash cart Pro programmer V1.03 [Aug.31th 2010]
Download - N64
Written by Dr.neo   
Tuesday, 31 August 2010


The MD/N64/SNES/PC-E/SMS4 Myth flash cart Pro programmer V1.03 [Aug.31th 2010]

history:

[2010-8-31 V1.06]
* Add the last SMS4 supporting from this version
* Update the N64 menu to V1.9, thanks CW!
* Upgrade some icons
* Fix some bugs



download:  http://www.neoflash.com/forum/index.php/topic,6341.0.html

 
Neo N64 Menu v1.9
The News - Latest News
Written by Conleon   
Tuesday, 31 August 2010

We are up to v1.9 - so what's new this time around? New default images (trying to avoid any copyright issues), and box art! Box art is only for people using an SD card. While browsing the SD card, the box art for games will be shown when viewing the game options. If you don't have any box art, or are browsing the game flash, you get a generic box art display. One internal change is the way save memory is initialized when it's first created. Before, it was always written to all 1's. Now EEPROM and SRAM are written to all 0's while FRAM is still written to all 1's. This might affect the way some games handle the save memory. You should probably delete your old saves unless you started originally with a save from an emulator. Also, the Fat Filesystem (libff) has been updated to the latest version. It's supposed to have faster seeking, but that probably won't be noticeable in the menu.

Many thanks to sanni for the art work.  ;D

Click here for more info

 
The NEO Retro Coding Compo 2010 is closed! Have 52 entries total !
NEO Compo - 2010 compo
Written by Dr.neo   
Sunday, 22 August 2010
The NEO Retro Coding Compo 2010 is closed! Have 52 entries total !

more info: http://www.neoflash.com/forum/index.php/topic,6319.0.html

 

 
The APP division, total 16 entries 
  
[PSP APP] Cristal Vista 7.0 DEMOBy Arber 
[NDS APP] Avia : Your Personal Birdwatcher's Guide!By SimplexProductions 
[N64 APP] SMPlayer - The simple music player for the N64By ChillyWilly 
[NDS APP] Online Jukebox DSBy thecoon 
[NDS APP] Etch (NDS)By BassAceGold 
[PSP APP] Snes9X Euphoria R4By Zack 
[PSP APP] Attractive Pixelart App!By mfcas 
[PCE APP] Hunter - An NSF player for the TurboGrafx/PC-EngineBy mic_ 
[PSP APP] PSPDictionary v3.1.0By Gefa 
[N64 APP] GeneScript scripting language with demo and librariesBy Conle 
[NDS APP] DSLampBy corenting 
[NDS APP] fb4nds - Facebook for DSBy linoma 
[PSP APP] Ultimate VSH Menu FinalBy Total_Noob 
[NDS APP] DScritorBy miguel28 
[NDS APP] Tirada2By Aguilera_87 
[NDS APP] Jazzier Suite 2.0By Gaz 
 
  
The NDS APP division, total 36 entries 
[NDS GAME] Scribble Jump DSBy s_hansse 
[NDS GAME] Super Smash Bros Crash! DS By miguel28 
[NDS GAME] Pokemon Ghost Black ReToldBy DesertDog 
[NDS GAME] Chapas GPBy Jovin 
[PSP GAME] Mario FusionBy Zack 
[PSP GAME] Undead Terror DemoBy leooomichel 
[NDS GAME] Flake Out! DSBy B12Core 
[Wii GAME] ScapeBy Sheeft 
[NDS GAME] Plus ou moins DSBy corenting 
[PSP GAME] Mario MasochismBy Liquid Pro Quo 
[Wii GAME] NanoMechasBy EvilTroopa 
[NDS GAME] Chewing Boy NDSBy morukutsu 
[PSP GAME] PSP_BotBy Geecko 
[NDS GAME] Agent Eight NDSBy skyfrog_fr 
[PSP GAME] BreakOut4PSPBy Geecko 
[PSP GAME] Age Of Nations - RC1By seanpaul223 
[NDS GAME] Super Extreme SmileBy LaPatateInc 
[MD GAME] Mega-Drive Space PixyBy sarang 
[NDS GAME] SquarOBy Aguilera_87 
[NDS GAME] DuyumaniaBy Nacho Cuesta 
[NDS GAME] Speed TrapBy NightFox 
[PSP GAME] Simon SaysBy wwboy 
[PSP GAME] 4S: Side Scrolling Space ShooterBy KL 
[PSP GAME] Portable Bubble v2.1.0By Gefa 
[NDS GAME] Sokoban Touch & Go!By maRk2512 
[NDS GAME] DSPaintballBy miguel28 
[NDS GAME] Epic CavemanBy TreyB 
[NDS GAME] PuzzliBy alekmaul 
[NDS GAME] Lode Runner ReturnBy alekmaul 
[NDS GAME] Bilou : Apple AssaultBy PypeBros 
[PSP GAME] Toy Wars demo versionBy davidgf 
[PSP GAME] SaveTheCastleBy rubenelportero 
[PSP GAME] PSPokémon (v0.16)By mrfyda 
[NDS GAME] 24. SWAP-DSBy kukulcan 
[NDS GAME] Breakout!By ds 
[NDS GAME] Sam and Max The Hangman Game DS (English&French)By DisizDream 
 
  

Now is the time to do your homework --- make the nice review to win the TOP NEO REVIEWER award!

 
Here is the last time neo review collection: http://www.neoflash.com/forum/index.php/board,131.0.html

 

 

We will announce the compo result after 2 weeks, so you have around 10 days to do this homework :) 
  
SEE YOU AT NEXT NEO RETRO CODING COMPO AGAIN --- Aug.20th 2011 ! 
Last Updated ( Sunday, 22 August 2010 )
 
Neo N64 Menu v1.8[Updated Aug. 22]
The News - Latest News
Written by Conleon   
Wednesday, 18 August 2010

Why am I working on this? I could be working on getting something finished for the summer competition.  ???

Y'all are just damn lucky I like you.  ^-^

So what's new this time around? Well, how about GAMES LOAD TWICE AS FAST!  >:D

Load times are now 0:13 for 4 MBytes, 0:27 for 8 MBytes, 0:53 for 16 MBytes, and 1:46 for 32 MBytes.  ~sm-67.gif~.gif

Other changes include the ability to cycle between the wallpaper, the patterns, and a blank background. The menu now remembers the browser settings, including which background you had selected, whether you were browsing the flash or the SD card, and whether you were viewing the game info, or the game options.

A minor change was made to the game startup to better simulate a cold boot.

 

Download : http://www.neoflash.com/forum/index.php/topic,6316

Last Updated ( Sunday, 22 August 2010 )
 
N64 Myth flashcart basic video tutorials
The News - Latest News
Written by Conleon   
Sunday, 15 August 2010
View the complete video collection here : http://www.neoflash.com/forum/index.php/topic,6273.0.html
Last Updated ( Wednesday, 18 August 2010 )
 
N64 Myth menu themes
The News - Latest News
Written by Conleon   
Thursday, 12 August 2010

This thread is for posting images you think others might be interested in using with the N64 Myth Menu. Please keep them as directly usable: they must be non-progressive jpegs of 320 pixels width by 240 lines height; they should be named "splash.jpg" (all lower-case) for the splash screen, "browser.jpg" for the browser screen, and "loading.jpg" for the loader screen. Note that you don't have to have all three. If all you think should be replaced is the loader screen, just post the "loading.jpg" image. Please use an image service for the images, like ImageShack. Please use the thumbnails to keep the loading time for the thread down. Note that the image service may mangle the name a little - that's fine.

We'll start with the default images so you can get an idea of how to proceed.






Download : http://www.neoflash.com/forum/index.php/topic,6264

Last Updated ( Thursday, 12 August 2010 )
 
Neo N64 Menu v1.6
The News - Latest News
Written by Conleon   
Thursday, 12 August 2010

Don't you hate it when they update on you so quickly!  >:D

Hot on the heels of v1.5, here's v1.6. Fixed a quirk with the game flash menu interpretation so that "odd" banks are dealt with properly. This should take care of those roms that seem to not run from the cart. You could recognize them by the bank number - if you're looking at the bank number and see them go like bank 0, bank 1, bank 2, bank 192, that oddball 192 is not really a bank number, it's the Mbit offset to the rom. There was a similar issue with the rom size that I took care of quite a while back.

You can now also provide your own backdrop images for the splash, browser, and loader (any or all). Just make a "/.menu/n64/images/ directory and put the custom images there. They should be non-progressive jpeg images of 320 pixels wide by 240 lines tall named as follows: "splash.jpg", "browser.jpg", and "loading.jpg". If the files exist on the SD card, the menu will use them in place of the ones in the menu resources.
 ~sm-42.gif~
You can also now delete slots in the slot selector (when running a game with save ram from a flash-only cart). Just press Z to delete the currently high-lighted slot.

 

Download : http://www.neoflash.com/forum/index.php/topic,6263

 
Mic_'s PCE Menu 1.10
The News - Latest News
Written by Conleon   
Tuesday, 10 August 2010

My updated menu for the PC-E flash card is now available for download at http://code.google.com/p/neo-myth-menu/downloads/list

The source code (for those interested) is available at http://code.google.com/p/neo-myth-menu/source/browse/#svn/trunk/PCE

I've only been able to test it on my TurboGrafx so far, but hopefully it should work the same on a PC-Engine.

Screenshot:

More information : http://www.neoflash.com/forum/index.php/topic,6253.0.html

Last Updated ( Tuesday, 10 August 2010 )
 
Neo N64 Menu v1.4S (SD) (unofficial) - new GUI(8/8/2010)
The News - Latest News
Written by Conleon   
Sunday, 08 August 2010

This is a new GUI style for Chillywilly's Neo N64 Myth Menu 1.4 ~sm-67.gif~.gif
Read the included readme for details.  ::sm-26.gif::

 Neo N64 Myth Menu 1.4S (SD) (unofficial)
------------------------------------

Please read original readme in /src first.
This needs the original 1.4 menu already flashed to the N64 Myth U2.

Install notes:
Copy directory ".menu" to root of SD card

!!!!!!!!!!!!!!!!!!!
!!USE AT OWN RISK!!
!!!!!!!!!!!!!!!!!!!

1.4S Changes:
- now based on chillywilly's 1.4 menu
- //scode tags in source code where I altered it
- more and bigger boxarts (about 300, 4x the size)
- boxarts now load from SD
- if game is not found in database, default save option will be MEMPAK
  meaning you most likely need a Mempak to save.

..

Download : http://www.neoflash.com/forum/index.php/topic,6230.0.html

 
Neo N64 Menu v1.4(8/8/2010)
The News - Latest News
Written by Conleon   
Wednesday, 04 August 2010

Quick update... this fixes the EEPROM load/save (I hope). I tested with Cruis'n USA and Ridge Racer 64 ( a 4k and 16k eeprom game respectively). If you wish to compile your own version of this, you'll need to update your libdragon as well - I added eeprom read/write code to the lib.

I really hope I don't have to add FRAM specific code... that's a real bitch to handle.   ~sm-73.gif~.gif

 Download : http://www.neoflash.com/forum/index.php/topic,6246

 

Last Updated ( Sunday, 08 August 2010 )
 
Neo N64 Menu 1.1S2 (SD) (unofficial) - auto save/cic config, boxarts
Download - N64
Written by Dr.neo   
Tuesday, 03 August 2010

UPDATE by sanni

download: http://www.neoflash.com/forum/index.php/topic,6230.0.html
Thanks to Chillywilly the code now looks a lot better.  ;)

 
I also integrated some boxarts. They are only 64x50 pixels in size so depending on your TV they may look ugly.  ~sm-79.gif~.gif



DOWNLOAD

MF version was not tested so better use the SD version.

Quote
Neo N64 Myth Menu v1.1S2 (unofficial)
------------------------------------

Please read original readme in /src first.
This needs the original 1.1 Menu already flashed to the N64 Myth U2.

Install notes:
Either copy NEON64SD.v64 to "/.menu/n64/NEON64SD.v64" on your SD card
or flash NEON64MF.v64 to NEO2 cart.

USE AT OWN RISK

1.1S2 Changes:
- added some boxart (about one hundred)
- only starts in SD browser mode when run from SD cart
- code cleanup thanks to cw

1.1S Changes from original menu:
- starts in SD browser mode
- options enabled by default
- auto cic and save configuration (not all rom settings included yet)

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!wait until you actually see the boot and savetype written on screen before you start the rom!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

-----
2010
Last Updated ( Thursday, 05 August 2010 )
 
Neo N64 SD/SDHC Menu v1.1[Updated 1/8/2010]
Download - N64
Written by Dr.neo   
Friday, 30 July 2010

Here is the latest version of the N64 Myth menu - v1.1. Changes include:

Fixed crash when you pressed A or B with no games in the game list.
Fixed crash when you started a game from the SD card before the game info was fetched.
Changed save type and CIC type options to show what they are instead of just a number.
If you have a Neo2-SD or Pro and run the game from the SD card, reset to game works for all games. Still trying to figure a way to do than from game flash in a compatible manner.  ~sm-64.gif~.gif  This feature requires you to have the menu burned to the N64 U2 menu flash.
Added ability for N64 U2 menu to automatically run menu from the GBA menu flash or the SD card. If you run the menu from the GBA menu flash in the first place, it will also check for the menu on the SD card. This creates about a 3 second delay when you don't have an SD card (flash only cart, or no SD card in the cart). Basically, you want to burn the v1.1 menu into the N64 U2 flash, then all minor updates can simply be run from the SD card (or GBA menu flash for flash only carts).

Please read the readme for all the details.

Download: http://www.neoflash.com/forum/index.php/topic,6227

Last Updated ( Sunday, 01 August 2010 )
 
"Mic_'s" VGM -> HES converter & PCE Player demo!
The News - Latest News
Written by Conleon   
Monday, 26 July 2010

After I had written my SNES VGM player I was thinking that it shouldn't be that hard to write a playback library for the PC-Engine as well, since the PCE PSG is a wavetable synth just like the SPC.
So a couple of days ago I started writing a HuC6280 version of the playback library, and a utility program that splits VGM files into 32kB banks and combines them with the player into a HES file (the format used for PCE music rips. You can play them in winamp with nezplug++, or in an emulator like mednafen)

Click here to read the full post

 

 
The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.03 [July.22th 2010]
Download - PC-E
Written by Dr.neo   
Wednesday, 21 July 2010
The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.03 [July.22th 2010]

history:

[2010-7-22 V1.03]
* Fix the PC-E cart write bug, and add the PC-E format function
* Fix few SNES/MD plug-in bugs
* Upgrade the MD plug in to the last version



download:  http://www.neoflash.com/forum/index.php/topic,6210.0.html
 
the Neo N64 Myth cart firmware v3.0 released
Download - N64
Written by Dr.neo   
Saturday, 17 July 2010
the Neo N64 Myth cart firmware v3.0 released

history:

[1] Add the function for return to menu in the game
[2] Fixthe neo2 cart ID check issue
[3] The current V3 CPLD ID is 0X83
CLPD V1.2 value is: 0X81
CLPD  V2.0 value is: 0X82   

this version is very close with the FINAL version already, all hardware function is stand by.  ~sm-78.gif~.gif     


download: http://www.neoflash.com/forum/index.php/topic,6202.0.html

 
"Mic_'s" SNES VGM/VGZ -> SPC player
The News - Latest News
Written by Conleon   
Thursday, 15 July 2010

mic_'s vgm/vgz/spc player

<<I've created a GUI for the playback code and put together a ROM with 32 handpicked VGMs.Use a real SNES or BSNES to run it, other emulators will likely mess the sound up.>>

Click here to read the full post
Last Updated ( Thursday, 15 July 2010 )
 
SuperMD Plugin NEO2 Edition v2.2.0.0
The News - Latest News
Written by Conleon   
Wednesday, 30 June 2010

<<And.... here's the "final" version of the SuperMD plugin :D !!
I'm saying "final" because there's nothing left to do ,
and the "future" is the Deluxe MD bios because the posibilities are endless with this cart(Here's a good chance to say a huge
thanks to ChillyWilly for his contributions), so its better to contribute code there.
Of course if there's any bug it will be fixed , but this is actually the most complete version and brings all possible features
from this level(Remember , the plugin is just a patching client :D ).>>

Click here to read the full post
 
The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.02 [June.29th 2010]
Download - SNES / SFC
Written by Dr.neo   
Monday, 28 June 2010
The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.02 [June.29th 2010]

history:

[2010-6-21 V1.0 beta5]
* fix snes can't patch bug
* fix flash rom format bug
* add neo2 shell folder bar
* add md plug in files


[2010-6-25 V1.01]
* fix bug of add in win7
* update SNES BIOS to V0.26
* update MD BIOS and plugins
* and shell folder bar


[2010-6-28 V1.02]
* fix modify bug(which can't see the modify after done) in 1.01
* fix gba browse bug in V1.01
* upgrade the SNES menu / MD menu / MD plug in to the last version, thanks Mic_, ChillyWilly and Conle!  ;)



download: 
http://www.neoflash.com/forum/index.php/topic,6184.0.html
 
NEO Summer Retro Coding Contest 2010 for all retro platform announcement
NEO Compo - 2010 compo
Written by Dr.neo   
Wednesday, 09 June 2010

NEO Summer Retro Coding Contest 2010 for all retro platform announcement
*** close time: Aug.20th 2010 ***
more info: http://www.neoflash.com/forum/index.php/topic,6166.0.html



* Homebrew Game division
There are 10 winners for all platform

* Homebrew APP division
There are 10 winners for all platform

Note: The platform just specify to the retro console, something like NES/PC-E/MD/SNES/N64/GBA/NDS/PSP/PS/PS2/iphone ...... without any limit (but not included PC/MAC compute)


The rules of NEO Summer retro coding contest 2010:

[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.

[2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgment, from here you can find the good "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index.php/board,108.0.html

    We will keep the award --- "NEO TOP REVIEWER" , we will check all review reports and choose the top one reviewer from each division and give out the prize.

[3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.

[4] You can submit more than one project for any platform at the same time, without any limit.

[5] You must put the NEO Retro Compo badge and NEO website link  to your program when it start to run.

[6] If your production have enter other contest before, you can enter this NEO contest still.

[7] You don't need public your source code, but if you can PM to us for refer is welcome.

Here is teh badge for this compo, every coder can modify the badge size and background color to match with your project color, just please keep our design style, don't modify it too much :)
And one more time to mention, every coder need keep the NEO website URL link in the badge screen.

the original coreldraw v10 design file download: http://www.neoflash.com/compos/neo_coding_2010_badge_original_file.rar


The top 10 prize list for the winners:

The No.1  : US$500 cash , OR choose any items from the ic2005.com NEO online shop, just not over U$800 total value.

The No.2  : US$300 cash , OR choose any items from the  ic2005.com NEO online shop, just not over U$500 total value.

The No.3  : US$200 cash , OR choose any items from the  ic2005.com NEO online shop, just not over U$300 total value.

The No.4~10  : Can choose any items from the  ic2005.com NEO online shop, just not over U$100 total value, or choose US$100 cash.

The 2 NEO Top Review winners (each division will have one TOP winner) can choose anyone item from the  ic2005.com NEO online shop (just not over U$150 total value), or choose US$100 cash.


      
         

See you soon! 

 

Last Updated ( Wednesday, 09 June 2010 )
 
R6 motion menu v3.1.2276 for R6 Silver / R6 Gold / R6 XTREME 64G [2010-06-08]
Download - R6 / MK6 Series
Written by Dr.neo   
Tuesday, 08 June 2010


R6 motion menu v3.1.2276 for R6 Silver / R6 Gold / R6 XTREME 64G  [2010-06-08]
more info: http://www.neoflash.com/forum/index.php/topic,6164.0.html


history:
* Fix and support several hundred new ROMs
* Update the R6 CHEAT CODE database to 2009-12-08 version

 

English version: http://www.neoflash.com/download/R6_motion_menu_v3.1.2276_for_R6_Silver_and_Gold_ENG.rar
Korea version: http://www.neoflash.com/download/R6_motion_menu_v3.1.2276_for_R6_Silver_and_Gold_KOR.rar

 
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