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The SMS4/MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.09 [Dec.28th 2010]

The SMS4/MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.09 [Dec.28th 2010]
more info: http://www.neoflash.com/forum/index.php/topic,6440.0.html
history:

[2010-12-28 V1.09]
* update the SNES Myth SD Menu to v0.51
* update the Neo Myth Menu to Deluxe v2.5
* fix the GBA menu,now can play GBA roms again,and with SMS function

download: 
http://www.neoflash.com/myth/Neo2_Pro_Manager_1.09_Setup.rar

.PCE header removal tool

Well,, not much to say…..This is a tool i've made that removes the "SNES" header from a .pce rom file.

Downloads
Windows build : http://www.neoflash.com/forum/index.php?action=dlattach;topic=6438.0;attach=2681
Source code :  http://www.neoflash.com/forum/index.php?action=dlattach;topic=6438.0;attach=2682
(or http://code.google.com/p/neo-myth-plugins )

……………..

Click here to read the full post

SNES Myth SD Menu v0.51

Ok, v0.51 is available: http://code.google.com/p/neo-myth-menu/downloads/list

Youtube video: http://www.youtube.com/watch?v=5-lHYdZqr64

New in this version is mirroring of 20 Mbit ROMs (primarily Street Fighter II Turbo since that's the only one I know of so far). The mirroring is pretty slow right now. I can probably speed it up a bit, but that'll have to wait until after christmas.
Another new feature is built-in compression of VGM files, so the size limit on VGMs has been raised from 56.5 kB to close to 90 kB (depends a bit on the song). It also possible to enable the DSP echo effect while playing VGMs.

Click here to read the full post.

Neo Myth Menu Deluxe v2.5

Here's version 2.5 of the menu for the MD Myth. Changes include:

– Fixed save ram setup for SMS games. This has been broken for some time and only one person noticed!
– Added ability to use GG/PAR codes on SMS games in flash, and IPS patches on the SD card; note – this requires an MD Myth with V5 hardware.

…………..

 Click here to read the full post.

SNES Myth menu now with SD support!

The new SNES Myth Shell v0.50 is now available for download. You can find it at the same place as before: http://code.google.com/p/neo-myth-menu/downloads/list

A short video showing some of the features: http://www.youtube.com/watch?v=aeSirFrv5og

Info taken from the readme (key parts in bold):

Using SD cards
**************

Take an SD card that has been formatted with FAT16 or FAT32.
Create a directory named SNES at the root of your SD card. Inside the SNES
directory, create another directory named ROMS
.
This directory (/SNES/ROMS/) is where you should put all ROMs and music files.

The currently supported file types are:

*.SMC (SNES games)
*.SPC (SNES music)
*.VGM (uncompressed Sega Master System / Game Gear music)

….

Click here to read the full post.

NEO SMS4 in stock now!

NEO SMS4 in stock now!

more info: http://www.neoflash.com/forum/index.php/topic,6419.0.html

NDS SMS4 FINAL SPEC:
◇ New generation design, more faster and stable
◇ High speed USB Plug and Play, driver FREE
◇ 6X speed up, backup 512M ROM just need 7 minutes
◇ Support more special NDS game cart and save type
◇ Support NDS game save data backup/restore
◇ Support NDS ROM/Firmeare backup to PC
◇ Support MK6/R6 firmware update
◇ Build in 2 color indication LED

NeoMyth MD Menu Deluxe v2.4

NeoMyth MD Menu Deluxe v2.4
If you're wondering where 2.3 is, it was a few test builds released in other threads. It's been a while, so I just bumped this to 2.4. So what's new?

– Faster loading from SD cards.
– Fix for the issue where the menu couldn't open a file to load when it opened just fine to read the rom header.
– Improved SMS detection when the SMS rom image doesn't have a header.
– Fix for the Sega CD backup ram issue (the bram size was reported as twice the size it was supposed to report).
– Changed from ".menu" for the special folder to "menu" to make it easier on Windows users. If you have an existing ".menu" folder, rename it to "menu". This also matches the N64 Myth menu name for the special folder.

The archive has all the source, the MDBIOS.bin file you would burn to the menu flash, and the MDEBIOS.bin you would put on the SD card if you use SD-loaded BIOS. Since the special folder name changed from ".menu" to "menu", if you use an older MDBIOS.bin in the menu flash to boot the new menu, there will be a name conflict. You'll either need to update the menu flash bios to the new bios, or settle for two special folders with both the old and new names. I recommend just updating the menu flash.

NEW SNES 2.3 core release(Real Time Save support , SD-fix,Core nmi interrupts and more)

NEW SNES 2.3 core SPEC:

Added the MODE 4 << COPY MODE
$400000~$4FFFFF = $C00000~$CFFFFF < map to GBA card flash/psram memory
$500000~$5FFFFF = $D00000~$DFFFFF < map to SNES card PSRAM

$00C042 SET 0X01 enable the real time save function (by default is disable,you must set it before enter the game)

in the game if $00FFFE SET 0X01 ………………………………..

Click to read the full post

SMP – Simple Music Player(N64) 1.2

Okay, here's the next update. This version fixes the issues playing MIDI files – there were two problems: I was freeing memory twice in one place, and the libdragon system memory allocator didn't properly check for running out of memory. Note that when libWildMidi runs out of memory while parsing a MIDI track, it won't play the track, but if it runs out of memory while loading the instruments, it will… but with the instruments already loaded. So if you play a song and one or more instruments are wildly incorrect (say a piano instead of a tomtom), the N64 ran out of memory. I'm looking into some smaller instruments, but right now, you really need the memory expansion pak for most MIDI tracks. I also lowered the MIDI output sample rate to 22kHz for lower CPU usage.

This version enables a few more profiles in the AAC decoder. Also, the AAC player stops playing a track when it runs into an error in the bitstream like other players do rather than attempting to skip over the error. It was causing too much trouble, and every player I use just stops playing a track on finding an error, so it's not like I'm the only one not trying to deal with errors.  >:(

More info : http://www.neoflash.com/forum/index.php/topic,6323.msg48616.html#msg48616

The NEO Retro Coding Compo 2010 final result!

  The NEO Retro Coding Compo 2010 final result!
more info: http://www.neoflash.com/forum/index.php/topic,6358.0.html
After 10 days testing/survey and discussion, here we are pleased to announce the final result of the Neo Retro Compo 2010, congrats to all winners! Thanks for your support and contribution to let us can hold this contest again! 
The APP division, total 16 entries Author Prize
No.1 [NDS APP] fb4nds – Facebook for DS By linoma  USD 500.00
No.2 [N64 APP] GeneScript scripting language with demo and libraries By Conle  USD 300.00
No.3 [N64 APP] SMPlayer – The simple music player for the N64 By ChillyWilly  USD 200.00
No.4 [NDS APP] Online Jukebox DS By thecoon  USD 100.00
No.5 [PCE APP] Hunter – An NSF player for the TurboGrafx/PC-Engine By mic_  USD 100.00
No.6 [PSP APP] PSPDictionary v3.1.0 By Gefa  USD 100.00
No.7 [NDS APP] Avia : Your Personal Birdwatcher's Guide! By SimplexProductions  USD 100.00
No.8 [PSP APP] Snes9X Euphoria R4 By Zack  USD 100.00
No.9 [PSP APP] Cristal Vista 7.0 DEMO By Arber  USD 100.00
No.10 [NDS APP] Jazzier Suite 2.0 By Gaz  USD 100.00
The NDS APP division, total 36 entries Author Prize
No.1 [NDS GAME] Duyumania By Nacho Cuesta  USD 500.00
No.2 [PSP GAME] Toy Wars demo version By davidgf  USD 300.00
No.3 [NDS GAME] Speed Trap By NightFox  USD 200.00
No.4 [NDS GAME] Puzzli By alekmaul  USD 100.00
No.5 [MD GAME] Mega-Drive Space Pixy By sarang  USD 100.00
No.6 [Wii GAME] NanoMechas By EvilTroopa  USD 100.00
No.7 [PSP GAME] Age Of Nations – RC1 By seanpaul223  USD 100.00
No.8 [NDS GAME] Scribble Jump DS By s_hansse  USD 100.00
No.8 [NDS GAME] Super Smash Bros Crash! DS  By miguel28  USD 100.00
No.9 [NDS GAME] Chewing Boy NDS By morukutsu  USD 100.00
No.10 [PSP GAME] PSP_Bot By Geecko  USD 100.00
Top 3 Neo Reviewer:
No.1 NEO COMPO 2010 Reviews By Aleomark: forum and magazine style! By: Aleomark USD 300.00
No.2 Reviews by Chilly Willy By: ChillyWilly USD 200.00
No.3 Reviews by Lungo tubo. By: Lungo tubo di escapamento  USD 100.00
Total prize amount: USD 4100.00  
We will ship the prize in next weekend, please tell us what you want for your prize, you can choose the PAYPAL USD cash, or can choose the same value goods from www.ic2005.com , just like last Neo compo.
Post your wish to here: http://www.neoflash.com/forum/index.php/topic,6357.0.html
At Aug.20th-2011, the next NEO retro contest can't without you, you are our neo team power source 🙂
SEE YOU AT NEXT NEO RETRO CODING COMPO AGAIN — Aug.20th 2011 ! 

The last NDS SMS4 (Super Memory Stick v4) for Original NDS cart and R6 release soon!

The last NDS SMS4 (Super Memory Stick v4) for Original NDS cart and R6 release soon!
more info: http://www.neoflash.com/forum/index.php/topic,6344.0.html

NDS SMS SPEC:
◇ 2in1 intelligent design, AUTO detect chip type
◇ Support all original NDS Game Cart and R6
◇ Support nds game save EEPROM backup/restore
◇ Support nds game ROM backup/restore
◇ Support R6 firmware update and game download (up to 128Mbit)
◇ Support the special game cart like pockmon silver/gold serial
◇ The NDS ROM backup speed is 16X faster than SMS2 at least
◇ Build in 2 color LED indication

Release time: in Sep.2010
From the neo2 pro v1.06, support SMS4 already.

The MD/N64/SNES/PC-E/SMS4 Myth flash cart Pro programmer V1.03 [Aug.31th 2010]

The MD/N64/SNES/PC-E/SMS4 Myth flash cart Pro programmer V1.03 [Aug.31th 2010]

history:

[2010-8-31 V1.06]
* Add the last SMS4 supporting from this version
* Update the N64 menu to V1.9, thanks CW!
* Upgrade some icons
* Fix some bugs

download:  http://www.neoflash.com/forum/index.php/topic,6341.0.html

Neo N64 Menu v1.9

We are up to v1.9 – so what's new this time around? New default images (trying to avoid any copyright issues), and box art! Box art is only for people using an SD card. While browsing the SD card, the box art for games will be shown when viewing the game options. If you don't have any box art, or are browsing the game flash, you get a generic box art display. One internal change is the way save memory is initialized when it's first created. Before, it was always written to all 1's. Now EEPROM and SRAM are written to all 0's while FRAM is still written to all 1's. This might affect the way some games handle the save memory. You should probably delete your old saves unless you started originally with a save from an emulator. Also, the Fat Filesystem (libff) has been updated to the latest version. It's supposed to have faster seeking, but that probably won't be noticeable in the menu.

Many thanks to sanni for the art work.  ;D

Click here for more info

The NEO Retro Coding Compo 2010 is closed! Have 52 entries total !

The NEO Retro Coding Compo 2010 is closed! Have 52 entries total !

more info: http://www.neoflash.com/forum/index.php/topic,6319.0.html

 

 
The APP division, total 16 entries  
   
[PSP APP] Cristal Vista 7.0 DEMO By Arber 
[NDS APP] Avia : Your Personal Birdwatcher's Guide! By SimplexProductions 
[N64 APP] SMPlayer – The simple music player for the N64 By ChillyWilly 
[NDS APP] Online Jukebox DS By thecoon 
[NDS APP] Etch (NDS) By BassAceGold 
[PSP APP] Snes9X Euphoria R4 By Zack 
[PSP APP] Attractive Pixelart App! By mfcas 
[PCE APP] Hunter – An NSF player for the TurboGrafx/PC-Engine By mic_ 
[PSP APP] PSPDictionary v3.1.0 By Gefa 
[N64 APP] GeneScript scripting language with demo and libraries By Conle 
[NDS APP] DSLamp By corenting 
[NDS APP] fb4nds – Facebook for DS By linoma 
[PSP APP] Ultimate VSH Menu Final By Total_Noob 
[NDS APP] DScritor By miguel28 
[NDS APP] Tirada2 By Aguilera_87 
[NDS APP] Jazzier Suite 2.0 By Gaz 
 
   
The NDS APP division, total 36 entries  
[NDS GAME] Scribble Jump DS By s_hansse 
[NDS GAME] Super Smash Bros Crash! DS  By miguel28 
[NDS GAME] Pokemon Ghost Black ReTold By DesertDog 
[NDS GAME] Chapas GP By Jovin 
[PSP GAME] Mario Fusion By Zack 
[PSP GAME] Undead Terror Demo By leooomichel 
[NDS GAME] Flake Out! DS By B12Core 
[Wii GAME] Scape By Sheeft 
[NDS GAME] Plus ou moins DS By corenting 
[PSP GAME] Mario Masochism By Liquid Pro Quo 
[Wii GAME] NanoMechas By EvilTroopa 
[NDS GAME] Chewing Boy NDS By morukutsu 
[PSP GAME] PSP_Bot By Geecko 
[NDS GAME] Agent Eight NDS By skyfrog_fr 
[PSP GAME] BreakOut4PSP By Geecko 
[PSP GAME] Age Of Nations – RC1 By seanpaul223 
[NDS GAME] Super Extreme Smile By LaPatateInc 
[MD GAME] Mega-Drive Space Pixy By sarang 
[NDS GAME] SquarO By Aguilera_87 
[NDS GAME] Duyumania By Nacho Cuesta 
[NDS GAME] Speed Trap By NightFox 
[PSP GAME] Simon Says By wwboy 
[PSP GAME] 4S: Side Scrolling Space Shooter By KL 
[PSP GAME] Portable Bubble v2.1.0 By Gefa 
[NDS GAME] Sokoban Touch & Go! By maRk2512 
[NDS GAME] DSPaintball By miguel28 
[NDS GAME] Epic Caveman By TreyB 
[NDS GAME] Puzzli By alekmaul 
[NDS GAME] Lode Runner Return By alekmaul 
[NDS GAME] Bilou : Apple Assault By PypeBros 
[PSP GAME] Toy Wars demo version By davidgf 
[PSP GAME] SaveTheCastle By rubenelportero 
[PSP GAME] PSPokémon (v0.16) By mrfyda 
[NDS GAME] 24. SWAP-DS By kukulcan 
[NDS GAME] Breakout! By ds 
[NDS GAME] Sam and Max The Hangman Game DS (English&French) By DisizDream 
 
   

Now is the time to do your homework — make the nice review to win the TOP NEO REVIEWER award!

 
Here is the last time neo review collection: http://www.neoflash.com/forum/index.php/board,131.0.html

 

 

We will announce the compo result after 2 weeks, so you have around 10 days to do this homework 🙂  
   
SEE YOU AT NEXT NEO RETRO CODING COMPO AGAIN — Aug.20th 2011 ! 

Neo N64 Menu v1.8[Updated Aug. 22]

Why am I working on this? I could be working on getting something finished for the summer competition.  ???

Y'all are just damn lucky I like you.  ^-^

So what's new this time around? Well, how about GAMES LOAD TWICE AS FAST!  >:D

Load times are now 0:13 for 4 MBytes, 0:27 for 8 MBytes, 0:53 for 16 MBytes, and 1:46 for 32 MBytes.  ~sm-67.gif~.gif

Other changes include the ability to cycle between the wallpaper, the patterns, and a blank background. The menu now remembers the browser settings, including which background you had selected, whether you were browsing the flash or the SD card, and whether you were viewing the game info, or the game options.

A minor change was made to the game startup to better simulate a cold boot.

 

Download : http://www.neoflash.com/forum/index.php/topic,6316

N64 Myth flashcart basic video tutorials

View the complete video collection here : http://www.neoflash.com/forum/index.php/topic,6273.0.html

N64 Myth menu themes

This thread is for posting images you think others might be interested in using with the N64 Myth Menu. Please keep them as directly usable: they must be non-progressive jpegs of 320 pixels width by 240 lines height; they should be named "splash.jpg" (all lower-case) for the splash screen, "browser.jpg" for the browser screen, and "loading.jpg" for the loader screen. Note that you don't have to have all three. If all you think should be replaced is the loader screen, just post the "loading.jpg" image. Please use an image service for the images, like ImageShack. Please use the thumbnails to keep the loading time for the thread down. Note that the image service may mangle the name a little – that's fine.

We'll start with the default images so you can get an idea of how to proceed.






Download : http://www.neoflash.com/forum/index.php/topic,6264

Neo N64 Menu v1.6

Don't you hate it when they update on you so quickly!  >:D

Hot on the heels of v1.5, here's v1.6. Fixed a quirk with the game flash menu interpretation so that "odd" banks are dealt with properly. This should take care of those roms that seem to not run from the cart. You could recognize them by the bank number – if you're looking at the bank number and see them go like bank 0, bank 1, bank 2, bank 192, that oddball 192 is not really a bank number, it's the Mbit offset to the rom. There was a similar issue with the rom size that I took care of quite a while back.

You can now also provide your own backdrop images for the splash, browser, and loader (any or all). Just make a "/.menu/n64/images/ directory and put the custom images there. They should be non-progressive jpeg images of 320 pixels wide by 240 lines tall named as follows: "splash.jpg", "browser.jpg", and "loading.jpg". If the files exist on the SD card, the menu will use them in place of the ones in the menu resources.
 ~sm-42.gif~
You can also now delete slots in the slot selector (when running a game with save ram from a flash-only cart). Just press Z to delete the currently high-lighted slot.

 

Download : http://www.neoflash.com/forum/index.php/topic,6263

Mic_’s PCE Menu 1.10

My updated menu for the PC-E flash card is now available for download at http://code.google.com/p/neo-myth-menu/downloads/list

The source code (for those interested) is available at http://code.google.com/p/neo-myth-menu/source/browse/#svn/trunk/PCE

I've only been able to test it on my TurboGrafx so far, but hopefully it should work the same on a PC-Engine.

Screenshot:

More information : http://www.neoflash.com/forum/index.php/topic,6253.0.html

Neo N64 Menu v1.4S (SD) (unofficial) – new GUI(8/8/2010)

This is a new GUI style for Chillywilly's Neo N64 Myth Menu 1.4 ~sm-67.gif~.gif
Read the included readme for details.  ::sm-26.gif::

 Neo N64 Myth Menu 1.4S (SD) (unofficial)
————————————

Please read original readme in /src first.
This needs the original 1.4 menu already flashed to the N64 Myth U2.

Install notes:
Copy directory ".menu" to root of SD card

!!!!!!!!!!!!!!!!!!!
!!USE AT OWN RISK!!
!!!!!!!!!!!!!!!!!!!

1.4S Changes:
– now based on chillywilly's 1.4 menu
– //scode tags in source code where I altered it
– more and bigger boxarts (about 300, 4x the size)
– boxarts now load from SD
– if game is not found in database, default save option will be MEMPAK
  meaning you most likely need a Mempak to save.

..

Download : http://www.neoflash.com/forum/index.php/topic,6230.0.html

Neo N64 Menu v1.4(8/8/2010)

Quick update… this fixes the EEPROM load/save (I hope). I tested with Cruis'n USA and Ridge Racer 64 ( a 4k and 16k eeprom game respectively). If you wish to compile your own version of this, you'll need to update your libdragon as well – I added eeprom read/write code to the lib.

I really hope I don't have to add FRAM specific code… that's a real bitch to handle.   ~sm-73.gif~.gif

 Download : http://www.neoflash.com/forum/index.php/topic,6246

 

Neo N64 Menu 1.1S2 (SD) (unofficial) – auto save/cic config, boxarts

UPDATE by sanni

download: http://www.neoflash.com/forum/index.php/topic,6230.0.html
Thanks to Chillywilly the code now looks a lot better.  ;)

 
I also integrated some boxarts. They are only 64×50 pixels in size so depending on your TV they may look ugly.  ~sm-79.gif~.gif

DOWNLOAD

MF version was not tested so better use the SD version.

Quote

Neo N64 Myth Menu v1.1S2 (unofficial)
————————————

Please read original readme in /src first.
This needs the original 1.1 Menu already flashed to the N64 Myth U2.

Install notes:
Either copy NEON64SD.v64 to "/.menu/n64/NEON64SD.v64" on your SD card
or flash NEON64MF.v64 to NEO2 cart.

USE AT OWN RISK

1.1S2 Changes:
– added some boxart (about one hundred)
– only starts in SD browser mode when run from SD cart
– code cleanup thanks to cw

1.1S Changes from original menu:
– starts in SD browser mode
– options enabled by default
– auto cic and save configuration (not all rom settings included yet)

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!wait until you actually see the boot and savetype written on screen before you start the rom!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

—–
2010

Neo N64 SD/SDHC Menu v1.1[Updated 1/8/2010]

Here is the latest version of the N64 Myth menu – v1.1. Changes include:

Fixed crash when you pressed A or B with no games in the game list.
Fixed crash when you started a game from the SD card before the game info was fetched.
Changed save type and CIC type options to show what they are instead of just a number.
If you have a Neo2-SD or Pro and run the game from the SD card, reset to game works for all games. Still trying to figure a way to do than from game flash in a compatible manner.  ~sm-64.gif~.gif  This feature requires you to have the menu burned to the N64 U2 menu flash.
Added ability for N64 U2 menu to automatically run menu from the GBA menu flash or the SD card. If you run the menu from the GBA menu flash in the first place, it will also check for the menu on the SD card. This creates about a 3 second delay when you don't have an SD card (flash only cart, or no SD card in the cart). Basically, you want to burn the v1.1 menu into the N64 U2 flash, then all minor updates can simply be run from the SD card (or GBA menu flash for flash only carts).

Please read the readme for all the details.

Download: http://www.neoflash.com/forum/index.php/topic,6227

“Mic_’s” VGM -> HES converter & PCE Player demo!

After I had written my SNES VGM player I was thinking that it shouldn't be that hard to write a playback library for the PC-Engine as well, since the PCE PSG is a wavetable synth just like the SPC.
So a couple of days ago I started writing a HuC6280 version of the playback library, and a utility program that splits VGM files into 32kB banks and combines them with the player into a HES file (the format used for PCE music rips. You can play them in winamp with nezplug++, or in an emulator like mednafen)

Click here to read the full post

 

The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.03 [July.22th 2010]

The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.03 [July.22th 2010]

history:

[2010-7-22 V1.03]
* Fix the PC-E cart write bug, and add the PC-E format function
* Fix few SNES/MD plug-in bugs
* Upgrade the MD plug in to the last version

download:  http://www.neoflash.com/forum/index.php/topic,6210.0.html